Files
tbd-station-14/Content.IntegrationTests/Tests/Body/GibTest.cs
Tayrtahn cfc0247e5c Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00

44 lines
1.6 KiB
C#

#nullable enable
using Content.Server.Body.Systems;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Body;
[TestFixture]
public sealed class GibTest
{
[Test]
public async Task TestGib()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
var (server, client) = (pair.Server, pair.Client);
var map = await pair.CreateTestMap();
EntityUid target1 = default;
EntityUid target2 = default;
await server.WaitAssertion(() => target1 = server.EntMan.Spawn("MobHuman", map.MapCoords));
await server.WaitAssertion(() => target2 = server.EntMan.Spawn("MobHuman", map.MapCoords));
await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target1)} CaptainGear");
await pair.WaitCommand($"setoutfit {server.EntMan.GetNetEntity(target2)} CaptainGear");
await pair.RunTicksSync(5);
var nuid1 = pair.ToClientUid(target1);
var nuid2 = pair.ToClientUid(target2);
Assert.That(client.EntMan.EntityExists(nuid1));
Assert.That(client.EntMan.EntityExists(nuid2));
await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target1, gibOrgans: false));
await server.WaitAssertion(() => server.System<BodySystem>().GibBody(target2, gibOrgans: true));
await pair.RunTicksSync(5);
await pair.WaitCommand("dirty");
await pair.RunTicksSync(5);
Assert.That(!client.EntMan.EntityExists(nuid1));
Assert.That(!client.EntMan.EntityExists(nuid2));
await pair.CleanReturnAsync();
}
}