* ECS StunnableProjectile Also renamed it to the more generic component for stunning on collision * Reviews
24 lines
715 B
C#
24 lines
715 B
C#
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Server.Stunnable.Components
|
|
{
|
|
/// <summary>
|
|
/// Adds stun when it collides with an entity
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
internal sealed class StunOnCollideComponent : Component
|
|
{
|
|
// TODO: Can probably predict this.
|
|
public override string Name => "StunOnCollide";
|
|
|
|
// See stunnable for what these do
|
|
[DataField("stunAmount")]
|
|
internal int StunAmount = default;
|
|
[DataField("knockdownAmount")]
|
|
internal int KnockdownAmount = default;
|
|
[DataField("slowdownAmount")]
|
|
internal int SlowdownAmount = default;
|
|
}
|
|
}
|