* Revert "Fix world generation (#38713)" This reverts commit10fa6ff4af. * Revert "Biome rework (#37735)" This reverts commitfe7b96147c.
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.NPC.Systems;
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using Content.Shared.EntityTable;
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using Content.Shared.Physics;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.DungeonLayers;
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using Robust.Shared.Collections;
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namespace Content.Server.Procedural.DungeonJob;
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public sealed partial class DungeonJob
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{
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private async Task PostGen(
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EntityTableDunGen gen,
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List<Dungeon> dungeons,
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HashSet<Vector2i> reservedTiles,
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Random random)
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{
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var count = random.Next(gen.MinCount, gen.MaxCount + 1);
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var npcs = _entManager.System<NPCSystem>();
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foreach (var dungeon in dungeons)
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{
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var availableRooms = new ValueList<DungeonRoom>();
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availableRooms.AddRange(dungeon.Rooms);
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var availableTiles = new ValueList<Vector2i>(dungeon.AllTiles);
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while (availableTiles.Count > 0 && count > 0)
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{
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var tile = availableTiles.RemoveSwap(random.Next(availableTiles.Count));
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await SuspendDungeon();
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if (!ValidateResume())
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return;
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if (reservedTiles.Contains(tile))
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continue;
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if (!_anchorable.TileFree((_gridUid, _grid),
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tile,
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(int) CollisionGroup.MachineLayer,
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(int) CollisionGroup.MachineLayer))
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{
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continue;
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}
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var entities = _entManager.System<EntityTableSystem>().GetSpawns(gen.Table, random).ToList();
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foreach (var ent in entities)
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{
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var uid = _entManager.SpawnAtPosition(ent, _maps.GridTileToLocal(_gridUid, _grid, tile));
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_entManager.RemoveComponent<GhostRoleComponent>(uid);
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_entManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
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npcs.SleepNPC(uid);
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}
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count--;
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}
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if (gen.PerDungeon)
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{
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count = random.Next(gen.MinCount, gen.MaxCount + 1);
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}
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// Stop if count is 0, otherwise go to next dungeon.
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else if (count == 0)
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{
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return;
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}
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}
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}
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}
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