Files
tbd-station-14/Content.Server/Morgue/MorgueSystem.cs
2021-06-09 22:19:39 +02:00

28 lines
685 B
C#

using Content.Server.Morgue.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Morgue
{
[UsedImplicitly]
public class MorgueSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime >= 10)
{
foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>(true))
{
morgue.Update();
}
_accumulatedFrameTime -= 10;
}
}
}
}