* cloning refactor * cleanup and fixes * don't pick from 0 * give dwarves the correct species * fix dna and bloodstream reagent data cloning * don't copy helmets * be less redundant
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using Content.Shared.Inventory;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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namespace Content.Shared.Cloning;
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/// <summary>
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/// Settings for cloning a humanoid.
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/// Used to decide which components should be copied.
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/// </summary>
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[Prototype]
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public sealed partial class CloningSettingsPrototype : IPrototype, IInheritingPrototype
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{
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/// <inheritdoc/>
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[IdDataField]
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public string ID { get; private set; } = default!;
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[ParentDataField(typeof(PrototypeIdArraySerializer<CloningSettingsPrototype>))]
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public string[]? Parents { get; }
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[AbstractDataField]
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[NeverPushInheritance]
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public bool Abstract { get; }
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/// <summary>
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/// Determines if cloning can be prevented by traits etc.
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/// </summary>
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[DataField]
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public bool ForceCloning = true;
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/// <summary>
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/// Which inventory slots will receive a copy of the original's clothing.
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/// Disabled when null.
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/// </summary>
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[DataField]
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public SlotFlags? CopyEquipment = SlotFlags.WITHOUT_POCKET;
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/// <summary>
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/// Whitelist for the equipment allowed to be copied.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Blacklist for the equipment allowed to be copied.
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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/// TODO: Make this not a string https://github.com/space-wizards/RobustToolbox/issues/5709
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/// <summary>
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/// Components to copy from the original to the clone.
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/// This only makes a shallow copy of datafields!
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/// If you need a deep copy or additional component initialization, then subscribe to CloningEvent instead!
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/// </summary>
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[DataField]
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[AlwaysPushInheritance]
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public HashSet<string> Components = new();
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}
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