* cloning refactor * cleanup and fixes * don't pick from 0 * give dwarves the correct species * fix dna and bloodstream reagent data cloning * don't copy helmets * be less redundant
367 lines
16 KiB
C#
367 lines
16 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Forensics.Components;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.DoAfter;
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using Content.Shared.Forensics;
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using Content.Shared.Forensics.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Random;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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namespace Content.Server.Forensics
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{
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public sealed class ForensicsSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<FingerprintComponent, ContactInteractionEvent>(OnInteract);
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SubscribeLocalEvent<FingerprintComponent, MapInitEvent>(OnFingerprintInit, after: new[] { typeof(BloodstreamSystem) });
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// The solution entities are spawned on MapInit as well, so we have to wait for that to be able to set the DNA in the bloodstream correctly without ResolveSolution failing
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SubscribeLocalEvent<DnaComponent, MapInitEvent>(OnDNAInit, after: new[] { typeof(BloodstreamSystem) });
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SubscribeLocalEvent<ForensicsComponent, BeingGibbedEvent>(OnBeingGibbed);
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SubscribeLocalEvent<ForensicsComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<ForensicsComponent, GotRehydratedEvent>(OnRehydrated);
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SubscribeLocalEvent<CleansForensicsComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(AbsorbentSystem) });
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SubscribeLocalEvent<ForensicsComponent, CleanForensicsDoAfterEvent>(OnCleanForensicsDoAfter);
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SubscribeLocalEvent<DnaComponent, TransferDnaEvent>(OnTransferDnaEvent);
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SubscribeLocalEvent<DnaSubstanceTraceComponent, SolutionContainerChangedEvent>(OnSolutionChanged);
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SubscribeLocalEvent<CleansForensicsComponent, GetVerbsEvent<UtilityVerb>>(OnUtilityVerb);
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}
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private void OnSolutionChanged(Entity<DnaSubstanceTraceComponent> ent, ref SolutionContainerChangedEvent ev)
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{
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var soln = GetSolutionsDNA(ev.Solution);
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if (soln.Count > 0)
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{
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var comp = EnsureComp<ForensicsComponent>(ent.Owner);
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foreach (string dna in soln)
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{
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comp.DNAs.Add(dna);
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}
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}
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}
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private void OnInteract(EntityUid uid, FingerprintComponent component, ContactInteractionEvent args)
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{
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ApplyEvidence(uid, args.Other);
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}
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private void OnFingerprintInit(Entity<FingerprintComponent> ent, ref MapInitEvent args)
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{
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if (ent.Comp.Fingerprint == null)
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RandomizeFingerprint((ent.Owner, ent.Comp));
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}
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private void OnDNAInit(Entity<DnaComponent> ent, ref MapInitEvent args)
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{
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Log.Debug($"Init DNA {Name(ent.Owner)} {ent.Comp.DNA}");
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if (ent.Comp.DNA == null)
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RandomizeDNA((ent.Owner, ent.Comp));
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else
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{
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// If set manually (for example by cloning) we also need to inform the bloodstream of the correct DNA string so it can be updated
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var ev = new GenerateDnaEvent { Owner = ent.Owner, DNA = ent.Comp.DNA };
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RaiseLocalEvent(ent.Owner, ref ev);
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}
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}
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private void OnBeingGibbed(EntityUid uid, ForensicsComponent component, BeingGibbedEvent args)
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{
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string dna = Loc.GetString("forensics-dna-unknown");
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if (TryComp(uid, out DnaComponent? dnaComp) && dnaComp.DNA != null)
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dna = dnaComp.DNA;
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foreach (EntityUid part in args.GibbedParts)
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{
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var partComp = EnsureComp<ForensicsComponent>(part);
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partComp.DNAs.Add(dna);
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partComp.CanDnaBeCleaned = false;
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}
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}
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private void OnMeleeHit(EntityUid uid, ForensicsComponent component, MeleeHitEvent args)
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{
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if ((args.BaseDamage.DamageDict.TryGetValue("Blunt", out var bluntDamage) && bluntDamage.Value > 0) ||
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(args.BaseDamage.DamageDict.TryGetValue("Slash", out var slashDamage) && slashDamage.Value > 0) ||
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(args.BaseDamage.DamageDict.TryGetValue("Piercing", out var pierceDamage) && pierceDamage.Value > 0))
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{
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foreach (EntityUid hitEntity in args.HitEntities)
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{
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if (TryComp<DnaComponent>(hitEntity, out var hitEntityComp) && hitEntityComp.DNA != null)
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component.DNAs.Add(hitEntityComp.DNA);
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}
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}
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}
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private void OnRehydrated(Entity<ForensicsComponent> ent, ref GotRehydratedEvent args)
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{
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CopyForensicsFrom(ent.Comp, args.Target);
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}
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/// <summary>
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/// Copy forensic information from a source entity to a destination.
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/// Existing forensic information on the target is still kept.
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/// </summary>
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public void CopyForensicsFrom(ForensicsComponent src, EntityUid target)
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{
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var dest = EnsureComp<ForensicsComponent>(target);
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foreach (var dna in src.DNAs)
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{
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dest.DNAs.Add(dna);
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}
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foreach (var fiber in src.Fibers)
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{
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dest.Fibers.Add(fiber);
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}
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foreach (var print in src.Fingerprints)
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{
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dest.Fingerprints.Add(print);
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}
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}
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public List<string> GetSolutionsDNA(EntityUid uid)
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{
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List<string> list = new();
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if (TryComp<SolutionContainerManagerComponent>(uid, out var comp))
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{
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foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((uid, comp)))
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{
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list.AddRange(GetSolutionsDNA(soln.Comp.Solution));
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}
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}
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return list;
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}
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public List<string> GetSolutionsDNA(Solution soln)
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{
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List<string> list = new();
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foreach (var reagent in soln.Contents)
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{
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foreach (var data in reagent.Reagent.EnsureReagentData())
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{
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if (data is DnaData)
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{
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list.Add(((DnaData) data).DNA);
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}
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}
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}
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return list;
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}
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private void OnAfterInteract(Entity<CleansForensicsComponent> cleanForensicsEntity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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args.Handled = TryStartCleaning(cleanForensicsEntity, args.User, args.Target.Value);
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}
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private void OnUtilityVerb(Entity<CleansForensicsComponent> entity, ref GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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// These need to be set outside for the anonymous method!
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var user = args.User;
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var target = args.Target;
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var verb = new UtilityVerb()
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{
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Act = () => TryStartCleaning(entity, user, target),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/bubbles.svg.192dpi.png")),
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Text = Loc.GetString(Loc.GetString("forensics-verb-text")),
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Message = Loc.GetString(Loc.GetString("forensics-verb-message")),
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// This is important because if its true using the cleaning device will count as touching the object.
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DoContactInteraction = false
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};
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Attempts to clean the given item with the given CleansForensics entity.
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/// </summary>
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/// <param name="cleanForensicsEntity">The entity that is being used to clean the target.</param>
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/// <param name="user">The user that is using the cleanForensicsEntity.</param>
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/// <param name="target">The target of the forensics clean.</param>
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/// <returns>True if the target can be cleaned and has some sort of DNA or fingerprints / fibers and false otherwise.</returns>
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public bool TryStartCleaning(Entity<CleansForensicsComponent> cleanForensicsEntity, EntityUid user, EntityUid target)
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{
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if (!TryComp<ForensicsComponent>(target, out var forensicsComp))
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{
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_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning-cannot-clean", ("target", target)), user, user, PopupType.MediumCaution);
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return false;
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}
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var totalPrintsAndFibers = forensicsComp.Fingerprints.Count + forensicsComp.Fibers.Count;
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var hasRemovableDNA = forensicsComp.DNAs.Count > 0 && forensicsComp.CanDnaBeCleaned;
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if (hasRemovableDNA || totalPrintsAndFibers > 0)
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{
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var cleanDelay = cleanForensicsEntity.Comp.CleanDelay;
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var doAfterArgs = new DoAfterArgs(EntityManager, user, cleanDelay, new CleanForensicsDoAfterEvent(), cleanForensicsEntity, target: target, used: cleanForensicsEntity)
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{
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NeedHand = true,
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BreakOnDamage = true,
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BreakOnMove = true,
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MovementThreshold = 0.01f,
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DistanceThreshold = forensicsComp.CleanDistance,
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning", ("target", target)), user, user);
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return true;
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}
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else
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{
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_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning-cannot-clean", ("target", target)), user, user, PopupType.MediumCaution);
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return false;
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}
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}
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private void OnCleanForensicsDoAfter(EntityUid uid, ForensicsComponent component, CleanForensicsDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null)
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return;
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if (!TryComp<ForensicsComponent>(args.Target, out var targetComp))
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return;
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targetComp.Fibers = new();
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targetComp.Fingerprints = new();
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if (targetComp.CanDnaBeCleaned)
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targetComp.DNAs = new();
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// leave behind evidence it was cleaned
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if (TryComp<FiberComponent>(args.Used, out var fiber))
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targetComp.Fibers.Add(string.IsNullOrEmpty(fiber.FiberColor) ? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial)) : Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial)));
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if (TryComp<ResidueComponent>(args.Used, out var residue))
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targetComp.Residues.Add(string.IsNullOrEmpty(residue.ResidueColor) ? Loc.GetString("forensic-residue", ("adjective", residue.ResidueAdjective)) : Loc.GetString("forensic-residue-colored", ("color", residue.ResidueColor), ("adjective", residue.ResidueAdjective)));
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}
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public string GenerateFingerprint()
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{
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var fingerprint = new byte[16];
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_random.NextBytes(fingerprint);
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return Convert.ToHexString(fingerprint);
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}
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public string GenerateDNA()
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{
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var letters = new[] { "A", "C", "G", "T" };
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var DNA = string.Empty;
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for (var i = 0; i < 16; i++)
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{
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DNA += letters[_random.Next(letters.Length)];
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}
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return DNA;
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}
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private void ApplyEvidence(EntityUid user, EntityUid target)
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{
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if (HasComp<IgnoresFingerprintsComponent>(target))
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return;
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var component = EnsureComp<ForensicsComponent>(target);
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if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves))
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{
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if (TryComp<FiberComponent>(gloves, out var fiber) && !string.IsNullOrEmpty(fiber.FiberMaterial))
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component.Fibers.Add(string.IsNullOrEmpty(fiber.FiberColor) ? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial)) : Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial)));
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if (HasComp<FingerprintMaskComponent>(gloves))
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return;
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}
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if (TryComp<FingerprintComponent>(user, out var fingerprint))
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component.Fingerprints.Add(fingerprint.Fingerprint ?? "");
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}
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private void OnTransferDnaEvent(EntityUid uid, DnaComponent component, ref TransferDnaEvent args)
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{
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if (component.DNA == null)
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return;
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var recipientComp = EnsureComp<ForensicsComponent>(args.Recipient);
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recipientComp.DNAs.Add(component.DNA);
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recipientComp.CanDnaBeCleaned = args.CanDnaBeCleaned;
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}
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#region Public API
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/// <summary>
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/// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed.
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/// Does nothing if it does not have the DnaComponent.
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/// </summary>
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public void RandomizeDNA(Entity<DnaComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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ent.Comp.DNA = GenerateDNA();
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Dirty(ent);
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Log.Debug($"Randomize DNA {Name(ent.Owner)} {ent.Comp.DNA}");
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var ev = new GenerateDnaEvent { Owner = ent.Owner, DNA = ent.Comp.DNA };
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RaiseLocalEvent(ent.Owner, ref ev);
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}
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/// <summary>
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/// Give the entity a new, random fingerprint string.
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/// Does nothing if it does not have the FingerprintComponent.
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/// </summary>
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public void RandomizeFingerprint(Entity<FingerprintComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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ent.Comp.Fingerprint = GenerateFingerprint();
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Dirty(ent);
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}
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/// <summary>
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/// Transfer DNA from one entity onto the forensics of another
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/// </summary>
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/// <param name="recipient">The entity receiving the DNA</param>
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/// <param name="donor">The entity applying its DNA</param>
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/// <param name="canDnaBeCleaned">If this DNA be cleaned off of the recipient. e.g. cleaning a knife vs cleaning a puddle of blood</param>
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public void TransferDna(EntityUid recipient, EntityUid donor, bool canDnaBeCleaned = true)
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{
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if (TryComp<DnaComponent>(donor, out var donorComp) && donorComp.DNA != null)
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{
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EnsureComp<ForensicsComponent>(recipient, out var recipientComp);
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recipientComp.DNAs.Add(donorComp.DNA);
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recipientComp.CanDnaBeCleaned = canDnaBeCleaned;
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}
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}
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#endregion
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}
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}
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