11 lines
407 B
C#
11 lines
407 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Overlays;
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/// <summary>
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/// Makes the entity see everything with a sin city shader (everything in black and white, except red) by adding an overlay.
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/// When added to a clothing item it will also grant the wearer the same overlay.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NoirOverlayComponent : Component;
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