* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
115 lines
4.6 KiB
C#
115 lines
4.6 KiB
C#
using System.Linq;
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using Content.Client.UserInterface.Systems.Alerts.Controls;
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using Content.Client.UserInterface.Systems.Alerts.Widgets;
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using Content.Shared.Alert;
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using Robust.Client.UserInterface;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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[TestFixture]
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[TestOf(typeof(AlertsComponent))]
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public sealed class AlertsComponentTests
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{
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[Test]
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public async Task AlertsTest()
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Connected = true,
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DummyTicker = false
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});
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var server = pair.Server;
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var client = pair.Client;
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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var clientEntManager = client.ResolveDependency<IEntityManager>();
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var entManager = server.ResolveDependency<IEntityManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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var alertsSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<AlertsSystem>();
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EntityUid playerUid = default;
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await server.WaitAssertion(() =>
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{
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playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(playerUid, Is.Not.EqualTo(default(EntityUid)));
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// Making sure it exists
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Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
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#pragma warning restore NUnit2045
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var alerts = alertsSystem.GetActiveAlerts(playerUid);
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Assert.That(alerts, Is.Not.Null);
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var alertCount = alerts.Count;
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alertsSystem.ShowAlert(playerUid, "Debug1");
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alertsSystem.ShowAlert(playerUid, "Debug2");
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Assert.That(alerts, Has.Count.EqualTo(alertCount + 2));
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});
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await pair.RunTicksSync(5);
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AlertsUI clientAlertsUI = default;
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await client.WaitAssertion(() =>
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{
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var local = client.Session;
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Assert.That(local, Is.Not.Null);
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var controlled = local.AttachedEntity;
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(controlled, Is.Not.Null);
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// Making sure it exists
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Assert.That(clientEntManager.HasComponent<AlertsComponent>(controlled.Value));
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#pragma warning restore Nunit2045
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// find the alertsui
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clientAlertsUI = FindAlertsUI(clientUIMgr.ActiveScreen);
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Assert.That(clientAlertsUI, Is.Not.Null);
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static AlertsUI FindAlertsUI(Control control)
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{
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if (control is AlertsUI alertUI)
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return alertUI;
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foreach (var child in control.Children)
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{
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var found = FindAlertsUI(child);
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if (found != null)
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return found;
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}
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return null;
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}
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// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
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Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3));
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var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
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var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
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var expectedIDs = new[] { "HeartRate", "Debug1", "Debug2" }; // Offbrand
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Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
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});
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await server.WaitAssertion(() =>
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{
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alertsSystem.ClearAlert(playerUid, "Debug1");
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});
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await pair.RunTicksSync(5);
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await client.WaitAssertion(() =>
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{
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// we should be seeing 2 alerts now because one was cleared
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Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2));
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var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
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var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
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var expectedIDs = new[] { "HeartRate", "Debug2" }; // Offbrand
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Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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