* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
31 lines
879 B
C#
31 lines
879 B
C#
using Content.Shared.Mobs;
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Species.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class GibActionComponent : Component
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{
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/// <summary>
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/// The action to use.
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/// </summary>
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[DataField("actionPrototype", required: true)]
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public EntProtoId ActionPrototype;
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[DataField, AutoNetworkedField]
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public EntityUid? ActionEntity;
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/// <summary>
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/// What mob states the action will appear in
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/// </summary>
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[DataField("allowedStates"), ViewVariables(VVAccess.ReadWrite)]
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public List<MobState> AllowedStates = new();
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/// <summary>
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/// The text that appears when attempting to split.
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/// </summary>
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[DataField("popupText")]
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public string PopupText = "diona-gib-action-use";
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}
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