* fixed prediction (hopefully), removed caching of prototype, sealed the class, removed any and count * erroneus using statement * removed unused timing, removed obsolete method of getting gridUid * nuked mapgriddata * code cleanup * cleanup * this has to be a string without me rewriting more code than i want to in this moment * kill --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using Content.Shared.RCD.Systems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.RCD.Components;
|
|
|
|
/// <summary>
|
|
/// Main component for the RCD
|
|
/// Optionally uses LimitedChargesComponent.
|
|
/// Charges can be refilled with RCD ammo
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
[Access(typeof(RCDSystem))]
|
|
public sealed partial class RCDComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// List of RCD prototypes that the device comes loaded with
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public HashSet<ProtoId<RCDPrototype>> AvailablePrototypes { get; set; } = new();
|
|
|
|
/// <summary>
|
|
/// Sound that plays when a RCD operation successfully completes
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier SuccessSound { get; set; } = new SoundPathSpecifier("/Audio/Items/deconstruct.ogg");
|
|
|
|
/// <summary>
|
|
/// The ProtoId of the currently selected RCD prototype
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public ProtoId<RCDPrototype> ProtoId { get; set; } = "Invalid";
|
|
|
|
/// <summary>
|
|
/// The direction constructed entities will face upon spawning
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public Direction ConstructionDirection
|
|
{
|
|
get => _constructionDirection;
|
|
set
|
|
{
|
|
_constructionDirection = value;
|
|
ConstructionTransform = new Transform(new(), _constructionDirection.ToAngle());
|
|
}
|
|
}
|
|
|
|
private Direction _constructionDirection = Direction.South;
|
|
|
|
/// <summary>
|
|
/// Returns a rotated transform based on the specified ConstructionDirection
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Contains no position data
|
|
/// </remarks>
|
|
[ViewVariables(VVAccess.ReadOnly)]
|
|
public Transform ConstructionTransform { get; private set; }
|
|
}
|