* setup some data * cheeseburger recipe * Update FoodSequenceSystem.cs * finalize cheseburger recipe * remove fun * return old taco sprites * full foodsequence data refactor * return tacos * well done * add cutlets to burger * chickenburger recipe * +2 burger recipes * more fun * Update brain.png * some slice produce added * documentation * watermelon * skewer work * flipping * tomato * skewer watermelon * Update skewer.yml * oopsie, ok, im go to sleep * fix checks * Update produce.yml * screwed * cheeeeeeeese * all cooked meat added * produce added * aaaaand suppermatter * key to Tag * More * proto string remove * raw snail * fix * Update FoodMetamorphableByAddingComponent.cs * fixes * fix3 * fififififx
26 lines
890 B
C#
26 lines
890 B
C#
using Content.Shared.Nutrition.EntitySystems;
|
|
using Content.Shared.Nutrition.Prototypes;
|
|
using Content.Shared.Tag;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Nutrition.Components;
|
|
|
|
/// <summary>
|
|
/// Indicates that this entity can be inserted into FoodSequence, which will transfer all reagents to the target.
|
|
/// </summary>
|
|
[RegisterComponent, Access(typeof(SharedFoodSequenceSystem))]
|
|
public sealed partial class FoodSequenceElementComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The same object can be used in different sequences, and it will have a different data in then.
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public Dictionary<ProtoId<TagPrototype>, ProtoId<FoodSequenceElementPrototype>> Entries = new();
|
|
|
|
/// <summary>
|
|
/// Which solution we will add to the main dish
|
|
/// </summary>
|
|
[DataField]
|
|
public string Solution = "food";
|
|
}
|