* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Content.Shared._Offbrand.Wounds; // Offbrand
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namespace Content.Shared.Medical.SuitSensor;
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[Serializable, NetSerializable]
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public sealed class SuitSensorStatus
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{
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public SuitSensorStatus(NetEntity ownerUid, NetEntity suitSensorUid, string name, string job, string jobIcon, List<string> jobDepartments)
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{
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OwnerUid = ownerUid;
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SuitSensorUid = suitSensorUid;
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Name = name;
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Job = job;
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JobIcon = jobIcon;
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JobDepartments = jobDepartments;
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}
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public TimeSpan Timestamp;
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public NetEntity SuitSensorUid;
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public NetEntity OwnerUid;
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public string Name;
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public string Job;
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public string JobIcon;
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public List<string> JobDepartments;
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public bool IsAlive;
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// Begin Offbrand Changes
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// public int? TotalDamage;
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// public int? TotalDamageThreshold;
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// public float? DamagePercentage => TotalDamageThreshold == null || TotalDamage == null ? null : TotalDamage / (float) TotalDamageThreshold;
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public WoundableHealthAnalyzerData? WoundableData;
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// End Offbrand Changes
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public NetCoordinates? Coordinates;
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}
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[Serializable, NetSerializable]
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public enum SuitSensorMode : byte
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{
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/// <summary>
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/// Sensor doesn't send any information about owner
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/// </summary>
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SensorOff = 0,
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/// <summary>
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/// Sensor sends only binary status (alive/dead)
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/// </summary>
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SensorBinary = 1,
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/// <summary>
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/// Sensor sends health vitals status
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/// </summary>
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SensorVitals = 2,
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/// <summary>
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/// Sensor sends vitals status and GPS position
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/// </summary>
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SensorCords = 3
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}
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public static class SuitSensorConstants
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{
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public const string NET_OWNER_UID = "ownerUid";
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public const string NET_NAME = "name";
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public const string NET_JOB = "job";
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public const string NET_JOB_ICON = "jobIcon";
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public const string NET_JOB_DEPARTMENTS = "jobDepartments";
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public const string NET_IS_ALIVE = "alive";
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// Begin Offbrand Changes
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// public const string NET_TOTAL_DAMAGE = "vitals";
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// public const string NET_TOTAL_DAMAGE_THRESHOLD = "vitalsThreshold";
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public const string NET_COORDINATES = "coords";
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public const string NET_WOUNDABLE_DATA = "woundableData";
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public const string NET_SUIT_SENSOR_UID = "uid";
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// End Offbrand Changes
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///Used by the CrewMonitoringServerSystem to send the status of all connected suit sensors to each crew monitor
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public const string NET_STATUS_COLLECTION = "suit-status-collection";
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}
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[Serializable, NetSerializable]
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public sealed partial class SuitSensorChangeDoAfterEvent : DoAfterEvent
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{
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public SuitSensorMode Mode { get; private set; } = SuitSensorMode.SensorOff;
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public SuitSensorChangeDoAfterEvent(SuitSensorMode mode)
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{
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Mode = mode;
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}
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public override DoAfterEvent Clone() => this;
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}
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