26 lines
899 B
C#
26 lines
899 B
C#
using Content.Shared.Labels.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Labels.Components;
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/// <summary>
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/// Makes entities have a label in their name. Labels are normally given by <see cref="HandLabelerComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(LabelSystem))]
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public sealed partial class LabelComponent : Component
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{
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/// <summary>
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/// Current text on the label. If set before map init, during map init this string will be localized.
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/// This permits localized preset labels with fallback to the text written on the label.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? CurrentLabel { get; set; }
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/// <summary>
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/// Should the label show up in the examine menu?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Examinable = true;
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}
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