* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
389 lines
16 KiB
C#
389 lines
16 KiB
C#
using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Damage.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Guardian;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mech.EntitySystems;
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using Content.Shared.Mobs;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Guardian
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{
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/// <summary>
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/// A guardian has a host it's attached to that it fights for. A fighting spirit.
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/// </summary>
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public sealed class GuardianSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DamageableSystem _damageSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GuardianCreatorComponent, UseInHandEvent>(OnCreatorUse);
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SubscribeLocalEvent<GuardianCreatorComponent, AfterInteractEvent>(OnCreatorInteract);
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SubscribeLocalEvent<GuardianCreatorComponent, ExaminedEvent>(OnCreatorExamine);
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SubscribeLocalEvent<GuardianCreatorComponent, GuardianCreatorDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<GuardianComponent, ComponentShutdown>(OnGuardianShutdown);
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SubscribeLocalEvent<GuardianComponent, MoveEvent>(OnGuardianMove);
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SubscribeLocalEvent<GuardianComponent, DamageChangedEvent>(OnGuardianDamaged);
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SubscribeLocalEvent<GuardianComponent, PlayerAttachedEvent>(OnGuardianPlayerAttached);
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SubscribeLocalEvent<GuardianComponent, PlayerDetachedEvent>(OnGuardianPlayerDetached);
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SubscribeLocalEvent<GuardianHostComponent, ComponentInit>(OnHostInit);
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SubscribeLocalEvent<GuardianHostComponent, MoveEvent>(OnHostMove);
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SubscribeLocalEvent<GuardianHostComponent, MobStateChangedEvent>(OnHostStateChange);
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SubscribeLocalEvent<GuardianHostComponent, ComponentShutdown>(OnHostShutdown);
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SubscribeLocalEvent<GuardianHostComponent, GuardianToggleActionEvent>(OnPerformAction);
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SubscribeLocalEvent<GuardianComponent, AttackAttemptEvent>(OnGuardianAttackAttempt);
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SubscribeLocalEvent<GuardianHostComponent, MechPilotRelayedEvent<GettingAttackedAttemptEvent>>(OnPilotAttackAttempt);
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}
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private void OnGuardianShutdown(EntityUid uid, GuardianComponent component, ComponentShutdown args)
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{
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var host = component.Host;
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component.Host = null;
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if (!TryComp(host, out GuardianHostComponent? hostComponent))
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return;
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_container.Remove(uid, hostComponent.GuardianContainer);
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hostComponent.HostedGuardian = null;
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QueueDel(hostComponent.ActionEntity);
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hostComponent.ActionEntity = null;
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}
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private void OnPerformAction(EntityUid uid, GuardianHostComponent component, GuardianToggleActionEvent args)
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{
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if (args.Handled)
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return;
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if (_container.IsEntityInContainer(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("guardian-inside-container"), uid, uid);
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return;
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}
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if (component.HostedGuardian != null)
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ToggleGuardian(uid, component);
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args.Handled = true;
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}
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private void OnGuardianPlayerDetached(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args)
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{
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var host = component.Host;
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if (!TryComp<GuardianHostComponent>(host, out var hostComponent) || TerminatingOrDeleted(host.Value))
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{
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QueueDel(uid);
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return;
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}
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RetractGuardian(host.Value, hostComponent, uid, component);
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}
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private void OnGuardianPlayerAttached(EntityUid uid, GuardianComponent component, PlayerAttachedEvent args)
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{
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var host = component.Host;
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if (!HasComp<GuardianHostComponent>(host))
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{
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QueueDel(uid);
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return;
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}
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_popupSystem.PopupEntity(Loc.GetString("guardian-available"), host.Value, host.Value);
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}
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private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
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{
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component.GuardianContainer = _container.EnsureContainer<ContainerSlot>(uid, "GuardianContainer");
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_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
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}
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private void OnHostShutdown(EntityUid uid, GuardianHostComponent component, ComponentShutdown args)
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{
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if (component.HostedGuardian is not {} guardian)
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return;
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// Ensure held items are dropped before deleting guardian.
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if (HasComp<HandsComponent>(guardian))
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_bodySystem.GibBody(component.HostedGuardian.Value);
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QueueDel(guardian);
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QueueDel(component.ActionEntity);
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component.ActionEntity = null;
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}
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private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args)
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{
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if (args.Cancelled || args.Target != component.Host)
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return;
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// why is this server side code? This should be in shared
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_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), uid, PopupType.LargeCaution);
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args.Cancel();
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}
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private void OnPilotAttackAttempt(Entity<GuardianHostComponent> uid, ref MechPilotRelayedEvent<GettingAttackedAttemptEvent> args)
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{
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if (args.Args.Cancelled)
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return;
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_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), args.Args.Attacker, PopupType.LargeCaution);
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args.Args.Cancelled = true;
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}
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public void ToggleGuardian(EntityUid user, GuardianHostComponent hostComponent)
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{
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if (!TryComp<GuardianComponent>(hostComponent.HostedGuardian, out var guardianComponent))
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return;
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if (guardianComponent.GuardianLoose)
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RetractGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
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else
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ReleaseGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
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}
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/// <summary>
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/// Adds the guardian host component to the user and spawns the guardian inside said component
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/// </summary>
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private void OnCreatorUse(EntityUid uid, GuardianCreatorComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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UseCreator(args.User, args.User, uid, component);
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}
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private void OnCreatorInteract(EntityUid uid, GuardianCreatorComponent component, AfterInteractEvent args)
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{
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if (args.Handled || args.Target == null || !args.CanReach)
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return;
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args.Handled = true;
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UseCreator(args.User, args.Target.Value, uid, component);
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}
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private void UseCreator(EntityUid user, EntityUid target, EntityUid injector, GuardianCreatorComponent component)
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{
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if (component.Used)
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{
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_popupSystem.PopupEntity(Loc.GetString("guardian-activator-empty-invalid-creation"), user, user);
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return;
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}
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// Can only inject things with the component...
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if (!HasComp<CanHostGuardianComponent>(target))
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{
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var msg = Loc.GetString("guardian-activator-invalid-target", ("entity", Identity.Entity(target, EntityManager, user)));
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_popupSystem.PopupEntity(msg, user, user);
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return;
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}
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// If user is already a host don't duplicate.
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if (HasComp<GuardianHostComponent>(target))
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{
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_popupSystem.PopupEntity(Loc.GetString("guardian-already-present-invalid-creation"), user, user);
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return;
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}
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.InjectionDelay, new GuardianCreatorDoAfterEvent(), injector, target: target, used: injector)
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{
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BreakOnMove = true,
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NeedHand = true,
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BreakOnHandChange = true
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});
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}
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private void OnDoAfter(EntityUid uid, GuardianCreatorComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Args.Target == null)
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return;
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if (args.Cancelled || component.Deleted || component.Used || !_handsSystem.IsHolding(args.Args.User, uid, out _) || HasComp<GuardianHostComponent>(args.Args.Target))
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return;
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var hostXform = Transform(args.Args.Target.Value);
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var host = EnsureComp<GuardianHostComponent>(args.Args.Target.Value);
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// Use map position so it's not inadvertantly parented to the host + if it's in a container it spawns outside I guess.
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var guardian = Spawn(component.GuardianProto, _transform.GetMapCoordinates(args.Args.Target.Value, xform: hostXform));
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_container.Insert(guardian, host.GuardianContainer);
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host.HostedGuardian = guardian;
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if (TryComp<GuardianComponent>(guardian, out var guardianComp))
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{
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guardianComp.Host = args.Args.Target.Value;
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_audio.PlayPvs(guardianComp.InjectSound, args.Args.Target.Value);
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_popupSystem.PopupEntity(Loc.GetString("guardian-created"), args.Args.Target.Value, args.Args.Target.Value);
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// Exhaust the activator
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component.Used = true;
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}
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else
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{
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Log.Error($"Tried to spawn a guardian that doesn't have {nameof(GuardianComponent)}");
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QueueDel(guardian);
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}
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args.Handled = true;
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}
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/// <summary>
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/// Triggers when the host receives damage which puts the host in either critical or killed state
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/// </summary>
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private void OnHostStateChange(EntityUid uid, GuardianHostComponent component, MobStateChangedEvent args)
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{
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if (component.HostedGuardian == null)
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return;
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TryComp<GuardianComponent>(component.HostedGuardian, out var guardianComp);
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if (args.NewMobState == MobState.Critical)
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{
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_popupSystem.PopupEntity(Loc.GetString("guardian-host-critical-warn"), component.HostedGuardian.Value, component.HostedGuardian.Value);
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if (guardianComp != null)
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_audio.PlayPvs(guardianComp.CriticalSound, component.HostedGuardian.Value);
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}
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else if (args.NewMobState == MobState.Dead)
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{
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if (guardianComp != null)
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_audio.PlayPvs(guardianComp.DeathSound, uid);
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RemComp<GuardianHostComponent>(uid);
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}
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}
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/// <summary>
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/// Handles guardian receiving damage and splitting it with the host according to his defence percent
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/// </summary>
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private void OnGuardianDamaged(EntityUid uid, GuardianComponent component, DamageChangedEvent args)
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{
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if (args.DamageDelta == null || component.Host == null || component.DamageShare == 0)
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return;
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_damageSystem.ChangeDamage(
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component.Host.Value,
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args.DamageDelta * component.DamageShare,
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origin: args.Origin,
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ignoreResistances: true,
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interruptsDoAfters: false);
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_popupSystem.PopupEntity(Loc.GetString("guardian-entity-taking-damage"), component.Host.Value, component.Host.Value);
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}
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/// <summary>
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/// Triggers while trying to examine an activator to see if it's used
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/// </summary>
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private void OnCreatorExamine(EntityUid uid, GuardianCreatorComponent component, ExaminedEvent args)
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{
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if (component.Used)
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args.PushMarkup(Loc.GetString("guardian-activator-empty-examine"));
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}
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/// <summary>
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/// Called every time the host moves, to make sure the distance between the host and the guardian isn't too far
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/// </summary>
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private void OnHostMove(EntityUid uid, GuardianHostComponent component, ref MoveEvent args)
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{
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if (!TryComp(component.HostedGuardian, out GuardianComponent? guardianComponent) ||
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!guardianComponent.GuardianLoose)
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{
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return;
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}
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CheckGuardianMove(uid, component.HostedGuardian.Value, component);
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}
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/// <summary>
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/// Called every time the guardian moves: makes sure it's not out of it's allowed distance
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/// </summary>
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private void OnGuardianMove(EntityUid uid, GuardianComponent component, ref MoveEvent args)
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{
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if (!component.GuardianLoose || component.Host == null)
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return;
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CheckGuardianMove(component.Host.Value, uid, guardianComponent: component);
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}
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/// <summary>
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/// Retract the guardian if either the host or the guardian move away from each other.
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/// </summary>
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private void CheckGuardianMove(
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EntityUid hostUid,
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EntityUid guardianUid,
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GuardianHostComponent? hostComponent = null,
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GuardianComponent? guardianComponent = null,
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TransformComponent? hostXform = null,
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TransformComponent? guardianXform = null)
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{
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if (TerminatingOrDeleted(guardianUid) || TerminatingOrDeleted(hostUid))
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return;
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if (!Resolve(hostUid, ref hostComponent, ref hostXform) ||
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!Resolve(guardianUid, ref guardianComponent, ref guardianXform))
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{
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return;
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}
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if (!guardianComponent.GuardianLoose)
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return;
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if (!_transform.InRange(guardianXform.Coordinates, hostXform.Coordinates, guardianComponent.DistanceAllowed))
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RetractGuardian(hostUid, hostComponent, guardianUid, guardianComponent);
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}
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private void ReleaseGuardian(EntityUid host, GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
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{
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if (guardianComponent.GuardianLoose)
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{
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DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
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return;
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}
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DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
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_container.Remove(guardian, hostComponent.GuardianContainer);
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DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
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guardianComponent.GuardianLoose = true;
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}
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private void RetractGuardian(EntityUid host,GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
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{
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if (!guardianComponent.GuardianLoose)
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{
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DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
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return;
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}
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_container.Insert(guardian, hostComponent.GuardianContainer);
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DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
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_popupSystem.PopupEntity(Loc.GetString("guardian-entity-recall"), host);
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guardianComponent.GuardianLoose = false;
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}
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}
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}
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