Files
tbd-station-14/Content.Server/Arcade/WireActions/ArcadeInvincibilityWireActions.cs

80 lines
2.4 KiB
C#

using Content.Server.Arcade.SpaceVillain;
using Content.Server.Wires;
using Content.Shared.Arcade;
using Content.Shared.Wires;
namespace Content.Server.Arcade;
public sealed partial class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
{
public override string Name { get; set; } = "wire-name-arcade-invincible";
public override Color Color { get; set; } = Color.Purple;
public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthManager;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& arcade.Game != null)
{
arcade.Game.PlayerChar.Invincible = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& arcade.Game != null
&& !arcade.Game.PlayerChar.Invincible;
}
public override StatusLightState? GetLightState(Wire wire)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade)
&& arcade.Game != null)
{
return arcade.Game.PlayerChar.Invincible || arcade.Game.VillainChar.Invincible
? StatusLightState.BlinkingSlow
: StatusLightState.On;
}
return StatusLightState.Off;
}
}
public sealed partial class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
{
public override string Name { get; set; } = "wire-name-player-invincible";
public override Color Color { get; set; } = Color.Purple;
public override object? StatusKey { get; } = null;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& arcade.Game != null)
{
arcade.Game.VillainChar.Invincible = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& arcade.Game != null
&& !arcade.Game.VillainChar.Invincible;
}
public override StatusLightData? GetStatusLightData(Wire wire)
{
return null;
}
}
public enum ArcadeInvincibilityWireActionKeys : short
{
Player,
Enemy
}