* Cleanup warnings in ClickableSystem * Cleanup warnings in FultonSystem * Cleanup warning in HolidaySystem * Cleanup warning in DoAfterOverlay * Cleanup warning in EntityHealthBarOverlay * Cleanup warning in SmokeVisualizerSystem * Cleanup warning in VaporVisualizerSystem * Cleanup warning in ColorFlashEffectSystem * Cleanup warnings in StealthSystem * Cleanup warnings in TrayScannerSystem * Cleanup warnings in InventoryUIController * Cleanup warnings in HideMechanismsCommand * Cleanup warning in ShowMechanismsCommand * Cleanup warnings in EntityPickupAnimationSystem * Cleanup warnings in PointingSystem * Cleanup warning in StickyVisualizerSystem * Cleanup warnings in TabletopSystem * Cleanup warnings in PillSystem * Cleanup warnings in DiceSystem * Cleanup warnings in ProjectileSystem
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Shared.Sticky.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Sticky.Visualizers;
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public sealed class StickyVisualizerSystem : VisualizerSystem<StickyVisualizerComponent>
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{
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private EntityQuery<SpriteComponent> _spriteQuery;
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public override void Initialize()
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{
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base.Initialize();
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_spriteQuery = GetEntityQuery<SpriteComponent>();
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SubscribeLocalEvent<StickyVisualizerComponent, ComponentInit>(OnInit);
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}
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private void OnInit(Entity<StickyVisualizerComponent> ent, ref ComponentInit args)
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{
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if (!_spriteQuery.TryComp(ent, out var sprite))
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return;
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ent.Comp.OriginalDrawDepth = sprite.DrawDepth;
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}
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protected override void OnAppearanceChange(EntityUid uid, StickyVisualizerComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<bool>(uid, StickyVisuals.IsStuck, out var isStuck, args.Component))
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return;
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var drawDepth = isStuck ? comp.StuckDrawDepth : comp.OriginalDrawDepth;
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SpriteSystem.SetDrawDepth((uid, args.Sprite), drawDepth);
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}
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}
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