Files
tbd-station-14/Content.Client/RoundEnd/RoundEndSummaryWindow.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

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* Add todo list

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* Add palette to `TextureButton`

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* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

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* migrate `ContextMenu` styles

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* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

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* chat is this real (update chat palette)

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* Update todo

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* `SmallButton` and remove some obsolete things from `StyleNano`

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* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

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* replace `ButtonColorGreen` with `Positive`

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* `Placeholder`

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* Examine popup buttons

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* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

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* Remove some more redundant stuff

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* Undo style change for chat window

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* paper editing works now

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* `OptionButton` styles

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* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

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* fix `ActionButton` not having highlighting

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* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

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* `ButtonBig` and more cleanup

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* Move items inheriting from `ISheetletConfig` into their own directory

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* Cleanup & move `Label` styles

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* Action search box styles

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* Moved, stuff is

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* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

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* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

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* chores

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* clean up `StyleClass.cs`

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* `ItemListSheetlet` refactor

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* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

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* `ColorPalette`

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* whoopsie

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* Remove most sheet-specific sheetlets

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* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

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* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

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* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

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* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

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* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

172 lines
7.1 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client.Message;
using Content.Shared.GameTicking;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.RoundEnd
{
public sealed class RoundEndSummaryWindow : DefaultWindow
{
private readonly IEntityManager _entityManager;
public int RoundId;
public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, int roundId,
RoundEndMessageEvent.RoundEndPlayerInfo[] info, IEntityManager entityManager)
{
_entityManager = entityManager;
MinSize = SetSize = new Vector2(520, 580);
Title = Loc.GetString("round-end-summary-window-title");
// The round end window is split into two tabs, one about the round stats
// and the other is a list of RoundEndPlayerInfo for each player.
// This tab would be a good place for things like: "x many people died.",
// "clown slipped the crew x times.", "x shots were fired this round.", etc.
// Also good for serious info.
RoundId = roundId;
var roundEndTabs = new TabContainer();
roundEndTabs.AddChild(MakeRoundEndSummaryTab(gm, roundEnd, roundTimeSpan, roundId));
roundEndTabs.AddChild(MakePlayerManifestTab(info));
ContentsContainer.AddChild(roundEndTabs);
OpenCenteredRight();
MoveToFront();
}
private BoxContainer MakeRoundEndSummaryTab(string gamemode, string roundEnd, TimeSpan roundDuration, int roundId)
{
var roundEndSummaryTab = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = Loc.GetString("round-end-summary-window-round-end-summary-tab-title")
};
var roundEndSummaryContainerScrollbox = new ScrollContainer
{
VerticalExpand = true,
Margin = new Thickness(10)
};
var roundEndSummaryContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
//Gamemode Name
var gamemodeLabel = new RichTextLabel();
var gamemodeMessage = new FormattedMessage();
gamemodeMessage.AddMarkupOrThrow(Loc.GetString("round-end-summary-window-round-id-label", ("roundId", roundId)));
gamemodeMessage.AddText(" ");
gamemodeMessage.AddMarkupOrThrow(Loc.GetString("round-end-summary-window-gamemode-name-label", ("gamemode", gamemode)));
gamemodeLabel.SetMessage(gamemodeMessage);
roundEndSummaryContainer.AddChild(gamemodeLabel);
//Duration
var roundTimeLabel = new RichTextLabel();
roundTimeLabel.SetMarkup(Loc.GetString("round-end-summary-window-duration-label",
("hours", roundDuration.Hours),
("minutes", roundDuration.Minutes),
("seconds", roundDuration.Seconds)));
roundEndSummaryContainer.AddChild(roundTimeLabel);
//Round end text
if (!string.IsNullOrEmpty(roundEnd))
{
var roundEndLabel = new RichTextLabel();
roundEndLabel.SetMarkup(roundEnd);
roundEndSummaryContainer.AddChild(roundEndLabel);
}
roundEndSummaryContainerScrollbox.AddChild(roundEndSummaryContainer);
roundEndSummaryTab.AddChild(roundEndSummaryContainerScrollbox);
return roundEndSummaryTab;
}
private BoxContainer MakePlayerManifestTab(RoundEndMessageEvent.RoundEndPlayerInfo[] playersInfo)
{
var playerManifestTab = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = Loc.GetString("round-end-summary-window-player-manifest-tab-title")
};
var playerInfoContainerScrollbox = new ScrollContainer
{
VerticalExpand = true,
Margin = new Thickness(10)
};
var playerInfoContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
//Put observers at the bottom of the list. Put antags on top.
var sortedPlayersInfo = playersInfo.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
//Create labels for each player info.
foreach (var playerInfo in sortedPlayersInfo)
{
var hBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
};
var playerInfoText = new RichTextLabel
{
VerticalAlignment = VAlignment.Center,
VerticalExpand = true,
};
if (playerInfo.PlayerNetEntity != null)
{
hBox.AddChild(new SpriteView(playerInfo.PlayerNetEntity.Value, _entityManager)
{
OverrideDirection = Direction.South,
VerticalAlignment = VAlignment.Center,
SetSize = new Vector2(32, 32),
VerticalExpand = true,
});
}
if (playerInfo.PlayerICName != null)
{
if (playerInfo.Observer)
{
playerInfoText.SetMarkup(
Loc.GetString("round-end-summary-window-player-info-if-observer-text",
("playerOOCName", playerInfo.PlayerOOCName),
("playerICName", playerInfo.PlayerICName)));
}
else
{
//TODO: On Hover display a popup detailing more play info.
//For example: their antag goals and if they completed them sucessfully.
var icNameColor = playerInfo.Antag ? "red" : "white";
playerInfoText.SetMarkup(
Loc.GetString("round-end-summary-window-player-info-if-not-observer-text",
("playerOOCName", playerInfo.PlayerOOCName),
("icNameColor", icNameColor),
("playerICName", playerInfo.PlayerICName),
("playerRole", Loc.GetString(playerInfo.Role))));
}
}
hBox.AddChild(playerInfoText);
playerInfoContainer.AddChild(hBox);
}
playerInfoContainerScrollbox.AddChild(playerInfoContainer);
playerManifestTab.AddChild(playerInfoContainerScrollbox);
return playerManifestTab;
}
}
}