31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Content.Shared.Light;
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using Content.Shared.PDA;
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using Robust.Client.GameObjects;
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namespace Content.Client.PDA;
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public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
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if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
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if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
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SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
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}
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public enum PdaVisualLayers : byte
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{
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Base,
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Flashlight,
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IdLight
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}
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}
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