Files
tbd-station-14/Content.Client/Gateway/UI/GatewayWindow.xaml.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

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* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

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* migrate `ContextMenu` styles

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* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

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* chat is this real (update chat palette)

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* Update todo

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* `SmallButton` and remove some obsolete things from `StyleNano`

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* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

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* replace `ButtonColorGreen` with `Positive`

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* `Placeholder`

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* Examine popup buttons

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* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

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* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

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* paper editing works now

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* `OptionButton` styles

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* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

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* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

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* Action search box styles

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* Moved, stuff is

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* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

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* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

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* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

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* whoopsie

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* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

259 lines
7.4 KiB
C#

using System.Numerics;
using Content.Client.Computer;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Gateway;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
namespace Content.Client.Gateway.UI;
[GenerateTypedNameReferences]
public sealed partial class GatewayWindow : FancyWindow,
IComputerWindow<EmergencyConsoleBoundUserInterfaceState>
{
private readonly IGameTiming _timing;
public event Action<NetEntity>? OpenPortal;
private List<GatewayDestinationData> _destinations = new();
public NetEntity Owner;
private NetEntity? _current;
private TimeSpan _nextReady;
private TimeSpan _cooldown;
private TimeSpan _unlockTime;
private TimeSpan _nextUnlock;
/// <summary>
/// Re-apply the state if the timer has elapsed.
/// </summary>
private GatewayBoundUserInterfaceState? _lastState;
/// <summary>
/// Are we currently waiting on an unlock timer.
/// </summary>
private bool _isUnlockPending = true;
/// <summary>
/// Are we currently waiting on a cooldown timer.
/// </summary>
private bool _isCooldownPending = true;
public GatewayWindow()
{
RobustXamlLoader.Load(this);
var dependencies = IoCManager.Instance!;
_timing = dependencies.Resolve<IGameTiming>();
NextUnlockBar.ForegroundStyleBoxOverride = new StyleBoxFlat(Color.FromHex("#C74EBD"));
}
public void SetEntity(NetEntity entity)
{
}
public void UpdateState(GatewayBoundUserInterfaceState state)
{
_destinations = state.Destinations;
_current = state.Current;
_nextReady = state.NextReady;
_cooldown = state.Cooldown;
_unlockTime = state.UnlockTime;
_nextUnlock = state.NextUnlock;
_isUnlockPending = _nextUnlock >= _timing.CurTime;
_isCooldownPending = _nextReady >= _timing.CurTime;
Container.RemoveAllChildren();
if (_destinations.Count == 0)
{
Container.AddChild(new BoxContainer()
{
HorizontalExpand = true,
VerticalExpand = true,
Children =
{
new Label()
{
Text = Loc.GetString("gateway-window-no-destinations"),
HorizontalAlignment = HAlignment.Center
}
}
});
return;
}
var now = _timing.CurTime;
foreach (var dest in _destinations)
{
var ent = dest.Entity;
var name = dest.Name;
var locked = dest.Locked && _nextUnlock > _timing.CurTime;
var box = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Margin = new Thickness(5f, 5f),
};
// HOW DO I ALIGN THESE GOODER
var nameLabel = new RichTextLabel()
{
VerticalAlignment = VAlignment.Center,
SetWidth = 156f,
};
nameLabel.SetMessage(name);
box.AddChild(nameLabel);
// Buffer
box.AddChild(new Control()
{
HorizontalExpand = true,
});
bool Pressable() => ent == _current || ent == Owner;
var buttonStripe = new StripeBack()
{
Visible = locked,
HorizontalExpand = true,
VerticalExpand = true,
Margin = new Thickness(10f, 0f, 0f, 0f),
Children =
{
new Label()
{
Text = Loc.GetString("gateway-window-locked"),
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
}
}
};
var openButton = new Button()
{
Text = Loc.GetString("gateway-window-open-portal"),
Pressed = Pressable(),
ToggleMode = true,
Disabled = now < _nextReady || Pressable(),
HorizontalAlignment = HAlignment.Right,
Margin = new Thickness(10f, 0f, 0f, 0f),
Visible = !locked,
SetHeight = 32f,
};
openButton.OnPressed += args =>
{
OpenPortal?.Invoke(ent);
};
if (Pressable())
{
openButton.AddStyleClass(StyleClass.Negative);
}
var buttonContainer = new BoxContainer()
{
Children =
{
buttonStripe,
openButton,
},
SetSize = new Vector2(128f, 40f),
};
box.AddChild(buttonContainer);
Container.AddChild(new PanelContainer()
{
PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
Margin = new Thickness(10f, 5f),
Children =
{
box
}
});
}
_lastState = state;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
var now = _timing.CurTime;
var dirtyState = false;
// if its not going to close then show it as empty
if (_nextUnlock == TimeSpan.Zero)
{
NextUnlockBar.Value = 1f;
NextUnlockText.Text = "00:00";
}
else
{
var remaining = _nextUnlock - now;
if (remaining < TimeSpan.Zero)
{
if (_isUnlockPending)
{
dirtyState = true;
_isUnlockPending = false;
}
NextUnlockBar.Value = 1f;
NextUnlockText.Text = "00:00";
}
else
{
NextUnlockBar.Value = 1f - (float) (remaining.TotalSeconds / _unlockTime.TotalSeconds);
NextUnlockText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
}
}
// if its not going to close then show it as empty
if (_current == null || _cooldown == TimeSpan.Zero)
{
NextReadyBar.Value = 1f;
NextCloseText.Text = "00:00";
}
else
{
var remaining = _nextReady - now;
if (remaining < TimeSpan.Zero)
{
if (_isCooldownPending)
{
dirtyState = true;
_isCooldownPending = false;
}
NextReadyBar.Value = 1f;
NextCloseText.Text = "00:00";
}
else
{
NextReadyBar.Value = 1f - (float) (remaining.TotalSeconds / _cooldown.TotalSeconds);
NextCloseText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
}
}
if (dirtyState && _lastState != null)
{
// Refresh UI buttons.
UpdateState(_lastState);
}
}
}