* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
225 lines
6.2 KiB
C#
225 lines
6.2 KiB
C#
using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.Decals;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.Decals.UI;
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[GenerateTypedNameReferences]
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public sealed partial class DecalPlacerWindow : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IEntityManager _e = default!;
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private readonly DecalPlacementSystem _decalPlacementSystem;
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private readonly SpriteSystem _sprite;
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public FloatSpinBox RotationSpinBox;
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private PaletteColorPicker? _picker;
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private SortedDictionary<string, Texture>? _decals;
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private string? _selected;
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private Color _color = Color.White;
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private bool _useColor;
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private bool _snap;
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private float _rotation;
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private bool _cleanable;
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private int _zIndex;
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private bool _auto;
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public DecalPlacerWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_decalPlacementSystem = _e.System<DecalPlacementSystem>();
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_sprite = _e.System<SpriteSystem>();
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// This needs to be done in C# so we can have custom stuff passed in the constructor
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// and thus have a proper step size
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RotationSpinBox = new FloatSpinBox(90.0f, 0)
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{
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HorizontalExpand = true
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};
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SpinBoxContainer.AddChild(RotationSpinBox);
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Search.OnTextChanged += _ => RefreshList();
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ColorPicker.OnColorChanged += OnColorPicked;
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PickerOpen.OnPressed += _ =>
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{
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if (_picker is null)
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{
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_picker = new PaletteColorPicker();
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_picker.OpenToLeft();
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_picker.PaletteList.OnItemSelected += args =>
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{
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var color = (args.ItemList.GetSelected().First().Metadata as Color?)!.Value;
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ColorPicker.Color = color;
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OnColorPicked(color);
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};
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}
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else
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{
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if (_picker.IsOpen)
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{
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_picker.Close();
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}
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else
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{
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_picker.Open();
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}
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}
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};
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RotationSpinBox.OnValueChanged += args =>
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{
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_rotation = args.Value;
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UpdateDecalPlacementInfo();
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};
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EnableAuto.OnToggled += args =>
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{
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_auto = args.Pressed;
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if (_selected != null)
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SelectDecal(_selected);
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};
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EnableColor.OnToggled += args =>
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{
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_useColor = args.Pressed;
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UpdateDecalPlacementInfo();
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RefreshList();
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};
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EnableSnap.OnToggled += args =>
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{
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_snap = args.Pressed;
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UpdateDecalPlacementInfo();
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};
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EnableCleanable.OnToggled += args =>
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{
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_cleanable = args.Pressed;
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UpdateDecalPlacementInfo();
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};
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ZIndexSpinBox.ValueChanged += args =>
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{
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_zIndex = args.Value;
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UpdateDecalPlacementInfo();
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};
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}
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private void OnColorPicked(Color color)
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{
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_color = color;
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UpdateDecalPlacementInfo();
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RefreshList();
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}
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private void UpdateDecalPlacementInfo()
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{
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if (_selected is null)
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return;
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var color = _useColor ? _color : Color.White;
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_decalPlacementSystem.UpdateDecalInfo(_selected, color, _rotation, _snap, _zIndex, _cleanable);
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}
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private void RefreshList()
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{
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// Clear
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Grid.RemoveAllChildren();
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if (_decals == null)
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return;
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var filter = Search.Text;
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foreach (var (decal, tex) in _decals)
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{
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if (!decal.ToLowerInvariant().Contains(filter.ToLowerInvariant()))
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continue;
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var button = new TextureButton
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{
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TextureNormal = tex,
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Name = decal,
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ToolTip = decal,
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Modulate = _useColor ? _color : Color.White
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};
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button.OnPressed += ButtonOnPressed;
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if (_selected == decal)
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{
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var panelContainer = new PanelContainer
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{
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Children =
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{
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button
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}
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};
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panelContainer.SetOnlyStyleClass(StyleClass.PanelLight);
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Grid.AddChild(panelContainer);
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}
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else
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Grid.AddChild(button);
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}
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}
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private void ButtonOnPressed(ButtonEventArgs obj)
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{
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if (obj.Button.Name == null)
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return;
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SelectDecal(obj.Button.Name);
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}
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private void SelectDecal(string decalId)
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{
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if (!_prototype.TryIndex<DecalPrototype>(decalId, out var decal))
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return;
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_selected = decalId;
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if (_auto)
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{
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EnableCleanable.Pressed = decal.DefaultCleanable;
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EnableColor.Pressed = decal.DefaultCustomColor;
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EnableSnap.Pressed = decal.DefaultSnap;
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_cleanable = decal.DefaultCleanable;
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_useColor = decal.DefaultCustomColor;
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_snap = decal.DefaultSnap;
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}
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UpdateDecalPlacementInfo();
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RefreshList();
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}
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public void Populate(IEnumerable<DecalPrototype> prototypes)
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{
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_decals = new SortedDictionary<string, Texture>();
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foreach (var decalPrototype in prototypes)
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{
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if (decalPrototype.ShowMenu)
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_decals.Add(decalPrototype.ID, _sprite.Frame0(decalPrototype.Sprite));
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}
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RefreshList();
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}
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protected override void Opened()
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{
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base.Opened();
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_decalPlacementSystem.SetActive(true);
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}
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public override void Close()
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{
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base.Close();
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_decalPlacementSystem.SetActive(false);
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}
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}
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