82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using Content.Client.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Shared.Map;
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namespace Content.Client.Administration.UI.SpawnExplosion;
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[UsedImplicitly]
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public sealed class SpawnExplosionEui : BaseEui
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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private readonly SpawnExplosionWindow _window;
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private ExplosionDebugOverlay? _debugOverlay;
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public SpawnExplosionEui()
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{
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IoCManager.InjectDependencies(this);
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_window = new SpawnExplosionWindow(this);
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_window.OnClose += SendClosedMessage;
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}
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public override void Opened()
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{
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base.Opened();
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_window.OpenCentered();
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}
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public override void Closed()
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{
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base.Closed();
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_window.OnClose -= SendClosedMessage;
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_window.Close();
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ClearOverlay();
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}
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public void SendClosedMessage()
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{
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SendMessage(new CloseEuiMessage());
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}
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public void ClearOverlay()
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{
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if (_overlayManager.HasOverlay<ExplosionDebugOverlay>())
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_overlayManager.RemoveOverlay<ExplosionDebugOverlay>();
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_debugOverlay = null;
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}
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public void RequestPreviewData(MapCoordinates epicenter, string typeId, float totalIntensity, float intensitySlope, float maxIntensity)
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{
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var msg = new SpawnExplosionEuiMsg.PreviewRequest(epicenter, typeId, totalIntensity, intensitySlope, maxIntensity);
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SendMessage(msg);
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}
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/// <summary>
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/// Receive explosion preview data and add a client-side explosion preview overlay
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/// </summary>
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/// <param name="msg"></param>
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public override void HandleMessage(EuiMessageBase msg)
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{
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if (msg is not SpawnExplosionEuiMsg.PreviewData data)
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return;
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if (_debugOverlay == null)
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{
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_debugOverlay = new();
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_overlayManager.AddOverlay(_debugOverlay);
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}
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_debugOverlay.Tiles = data.Explosion.Tiles;
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_debugOverlay.SpaceTiles = data.Explosion.SpaceTiles;
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_debugOverlay.Intensity = data.Explosion.Intensity;
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_debugOverlay.Slope = data.Slope;
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_debugOverlay.TotalIntensity = data.TotalIntensity;
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_debugOverlay.Map = data.Explosion.Epicenter.MapId;
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_debugOverlay.SpaceMatrix = data.Explosion.SpaceMatrix;
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_debugOverlay.SpaceTileSize = data.Explosion.SpaceTileSize;
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}
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}
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