Files
tbd-station-14/Content.Server/Explosion/Components/ClusterGrenadeComponent.cs

48 lines
1.6 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Explosion.Components
{
[RegisterComponent, Friend(typeof(ClusterGrenadeSystem))]
public sealed class ClusterGrenadeComponent : Component
{
public Container GrenadesContainer = default!;
/// <summary>
/// What we fill our prototype with if we want to pre-spawn with grenades.
/// </summary>
[ViewVariables] [DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? FillPrototype;
/// <summary>
/// If we have a pre-fill how many more can we spawn.
/// </summary>
public int UnspawnedCount;
/// <summary>
/// Maximum grenades in the container.
/// </summary>
[ViewVariables] [DataField("maxGrenadesCount")]
public int MaxGrenades = 3;
/// <summary>
/// How long until our grenades are shot out and armed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("delay")]
public float Delay = 1;
/// <summary>
/// Max distance grenades can be thrown.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
public float ThrowDistance = 50;
/// <summary>
/// This is the end.
/// </summary>
public bool CountDown;
}
}