Files
tbd-station-14/Content.Client/UserInterface/LobbyGui.xaml.cs
Pieter-Jan Briers cea87d6985 Voting (#3185)
* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
2021-02-17 01:07:17 +11:00

125 lines
3.9 KiB
C#

using Content.Client.Chat;
using Content.Client.Interfaces;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
[GenerateTypedNameReferences]
internal sealed partial class LobbyGui : Control
{
public Label ServerName => CServerName;
public Label StartTime => CStartTime;
public Button ReadyButton => CReadyButton;
public Button ObserveButton => CObserveButton;
public Button OptionsButton => COptionsButton;
public Button LeaveButton => CLeaveButton;
public ChatBox Chat => CChat;
public VBoxContainer VoteContainer => CVoteContainer;
public LobbyPlayerList OnlinePlayerList => COnlinePlayerList;
public ServerInfo ServerInfo => CServerInfo;
public LobbyCharacterPreviewPanel CharacterPreview { get; }
public LobbyGui(IEntityManager entityManager,
IClientPreferencesManager preferencesManager)
{
RobustXamlLoader.Load(this);
ServerName.SizeFlagsHorizontal = SizeFlags.Expand | SizeFlags.ShrinkCenter;
CharacterPreview = new LobbyCharacterPreviewPanel(
entityManager,
preferencesManager)
{
SizeFlagsHorizontal = SizeFlags.None
};
CLeftPanelContainer.AddChild(CharacterPreview);
CharacterPreview.SetPositionFirst();
}
}
public class LobbyPlayerList : Control
{
private readonly ScrollContainer _scroll;
private readonly VBoxContainer _vBox;
public LobbyPlayerList()
{
var panel = new PanelContainer()
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#202028")},
};
_vBox = new VBoxContainer();
_scroll = new ScrollContainer();
_scroll.AddChild(_vBox);
panel.AddChild(_scroll);
AddChild(panel);
}
// Adds a row
public void AddItem(string name, string status)
{
var hbox = new HBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
};
// Player Name
hbox.AddChild(new PanelContainer()
{
PanelOverride = new StyleBoxFlat
{
BackgroundColor = Color.FromHex("#373744"),
ContentMarginBottomOverride = 2,
ContentMarginLeftOverride = 4,
ContentMarginRightOverride = 4,
ContentMarginTopOverride = 2
},
Children =
{
new Label
{
Text = name
}
},
SizeFlagsHorizontal = SizeFlags.FillExpand
});
// Status
hbox.AddChild(new PanelContainer()
{
PanelOverride = new StyleBoxFlat
{
BackgroundColor = Color.FromHex("#373744"),
ContentMarginBottomOverride = 2,
ContentMarginLeftOverride = 4,
ContentMarginRightOverride = 4,
ContentMarginTopOverride = 2
},
Children =
{
new Label
{
Text = status
}
},
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 0.2f,
});
_vBox.AddChild(hbox);
}
// Deletes all rows
public void Clear()
{
_vBox.RemoveAllChildren();
}
}
}