Files
tbd-station-14/Content.Client/State/LauncherConnecting.cs
Pieter-Jan Briers cea87d6985 Voting (#3185)
* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
2021-02-17 01:07:17 +11:00

294 lines
14 KiB
C#

using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Robust.Client;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using static Content.Client.StaticIoC;
namespace Content.Client.State
{
public class LauncherConnecting : Robust.Client.State.State
{
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
[Dependency] private readonly IClientNetManager _clientNetManager = default!;
[Dependency] private readonly IGameController _gameController = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
private Control _control;
private Label _connectStatus;
private Control _connectingStatus;
private Control _connectFail;
private Label _connectFailReason;
private Control _disconnected;
public override void Startup()
{
Button exitButton;
Button reconnectButton;
Button retryButton;
var address = _gameController.LaunchState.Ss14Address ?? _gameController.LaunchState.ConnectAddress;
_control = new Control
{
Stylesheet = _stylesheetManager.SheetSpace,
Children =
{
new PanelContainer {StyleClasses = {StyleBase.ClassAngleRect}},
new VBoxContainer
{
SeparationOverride = 0,
CustomMinimumSize = (300, 200),
Children =
{
new HBoxContainer
{
Children =
{
new MarginContainer
{
MarginLeftOverride = 8,
Children =
{
new Label
{
Text = Loc.GetString("Space Station 14"),
StyleClasses = {StyleBase.StyleClassLabelHeading},
VAlign = Label.VAlignMode.Center
},
}
},
(exitButton = new Button
{
Text = Loc.GetString("Exit"),
SizeFlagsHorizontal = Control.SizeFlags.ShrinkEnd | Control.SizeFlags.Expand
}),
}
},
// Line
new HighDivider(),
new MarginContainer
{
SizeFlagsVertical = Control.SizeFlags.FillExpand,
MarginLeftOverride = 4,
MarginRightOverride = 4,
MarginTopOverride = 4,
Children =
{
new VBoxContainer
{
SeparationOverride = 0,
Children =
{
new Control
{
SizeFlagsVertical = Control.SizeFlags.FillExpand,
Children =
{
(_connectingStatus = new VBoxContainer
{
SeparationOverride = 0,
Children =
{
new Label
{
Text = Loc.GetString("Connecting to server..."),
Align = Label.AlignMode.Center,
},
(_connectStatus = new Label
{
StyleClasses = {StyleBase.StyleClassLabelSubText},
Align = Label.AlignMode.Center,
}),
}
}),
(_connectFail = new VBoxContainer
{
Visible = false,
SeparationOverride = 0,
Children =
{
(_connectFailReason = new Label
{
Align = Label.AlignMode.Center
}),
(retryButton = new Button
{
Text = "Retry",
SizeFlagsHorizontal = Control.SizeFlags.ShrinkCenter,
SizeFlagsVertical =
Control.SizeFlags.Expand |
Control.SizeFlags.ShrinkEnd
})
}
}),
(_disconnected = new VBoxContainer
{
SeparationOverride = 0,
Children =
{
new Label
{
Text = "Disconnected from server:",
Align = Label.AlignMode.Center
},
new Label
{
Text = _baseClient.LastDisconnectReason,
Align = Label.AlignMode.Center
},
(reconnectButton = new Button
{
Text = "Reconnect",
SizeFlagsHorizontal = Control.SizeFlags.ShrinkCenter,
SizeFlagsVertical =
Control.SizeFlags.Expand |
Control.SizeFlags.ShrinkEnd
})
}
})
}
},
// Padding.
new Control {CustomMinimumSize = (0, 8)},
new Label
{
Text = address,
StyleClasses = {StyleBase.StyleClassLabelSubText},
SizeFlagsHorizontal = Control.SizeFlags.ShrinkCenter,
}
}
},
}
},
// Line
new PanelContainer
{
PanelOverride = new StyleBoxFlat
{
BackgroundColor = Color.FromHex("#444"),
ContentMarginTopOverride = 2
},
},
new MarginContainer
{
MarginLeftOverride = 12,
MarginRightOverride = 4,
Children =
{
new HBoxContainer
{
SizeFlagsVertical = Control.SizeFlags.ShrinkEnd,
Children =
{
new Label
{
Text = Loc.GetString("Don't die!"),
StyleClasses = {StyleBase.StyleClassLabelSubText}
},
new Label
{
Text = "ver 0.1",
SizeFlagsHorizontal =
Control.SizeFlags.Expand | Control.SizeFlags.ShrinkEnd,
StyleClasses = {StyleBase.StyleClassLabelSubText}
}
}
}
}
},
}
},
}
};
_userInterfaceManager.StateRoot.AddChild(_control);
LayoutContainer.SetAnchorPreset(_control, LayoutContainer.LayoutPreset.Center);
LayoutContainer.SetGrowHorizontal(_control, LayoutContainer.GrowDirection.Both);
LayoutContainer.SetGrowVertical(_control, LayoutContainer.GrowDirection.Both);
exitButton.OnPressed += args =>
{
_gameController.Shutdown("Exit button pressed");
};
void Retry(BaseButton.ButtonEventArgs args)
{
_baseClient.ConnectToServer(_gameController.LaunchState.ConnectEndpoint);
SetActivePage(Page.Connecting);
}
reconnectButton.OnPressed += Retry;
retryButton.OnPressed += Retry;
_clientNetManager.ConnectFailed += (sender, args) =>
{
_connectFailReason.Text = Loc.GetString("Failed to connect to server:\n{0}", args.Reason);
SetActivePage(Page.ConnectFailed);
};
_clientNetManager.ClientConnectStateChanged += ConnectStateChanged;
SetActivePage(Page.Connecting);
ConnectStateChanged(_clientNetManager.ClientConnectState);
}
private void ConnectStateChanged(ClientConnectionState state)
{
_connectStatus.Text = Loc.GetString(state switch
{
ClientConnectionState.NotConnecting => "You should not be seeing this",
ClientConnectionState.ResolvingHost => "Resolving server address...",
ClientConnectionState.EstablishingConnection => "Establishing initial connection...",
ClientConnectionState.Handshake => "Doing handshake...",
ClientConnectionState.Connected => "Synchronizing game state...",
_ => state.ToString()
});
}
public override void Shutdown()
{
_control.Dispose();
}
public void SetDisconnected()
{
SetActivePage(Page.Disconnected);
}
private void SetActivePage(Page page)
{
_connectingStatus.Visible = page == Page.Connecting;
_connectFail.Visible = page == Page.ConnectFailed;
_disconnected.Visible = page == Page.Disconnected;
}
private enum Page : byte
{
Connecting,
ConnectFailed,
Disconnected,
}
}
}