Files
tbd-station-14/Content.Client/State/GameScreen.cs
Pieter-Jan Briers cea87d6985 Voting (#3185)
* Basic voting

* Rewrite lobby in XAML.
Working lobby voting.

* Escape menu is now XAML.

* Vote menu works, custom votes, gamemode votes.

* Vote timeouts & administration.

Basically done now.

* I will now pretend I was never planning to code voting hotkeys.

* Make vote call UI a bit... funny.

* Fix exception on round restart.

* Fix some vote command definitions.
2021-02-17 01:07:17 +11:00

97 lines
3.3 KiB
C#

using Content.Client.Chat;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Client.Voting;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
namespace Content.Client.State
{
public class GameScreen : GameScreenBase
{
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
[ViewVariables] private ChatBox _gameChat;
public override void Startup()
{
base.Startup();
_gameChat = new ChatBox();
_userInterfaceManager.StateRoot.AddChild(_gameChat);
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
LayoutContainer.SetMarginLeft(_gameChat, -475);
LayoutContainer.SetMarginBottom(_gameChat, 235);
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
_chatManager.SetChatBox(_gameChat);
_voteManager.SetPopupContainer(_gameHud.VoteContainer);
_gameChat.DefaultChatFormat = "say \"{0}\"";
_gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC");
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(s => FocusOOC(_gameChat)));
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(s => FocusAdminChat(_gameChat)));
}
public override void Shutdown()
{
base.Shutdown();
_gameChat.Dispose();
_gameHud.RootControl.Orphan();
}
internal static void FocusChat(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
}
internal static void FocusOOC(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
chat.Input.InsertAtCursor("[");
}
internal static void FocusAdminChat(ChatBox chat)
{
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
{
return;
}
chat.Input.IgnoreNext = true;
chat.Input.GrabKeyboardFocus();
chat.Input.InsertAtCursor("]");
}
}
}