Files
tbd-station-14/Content.Client/Chemistry/UI/ChemMasterWindow.xaml.cs
wrexbe cea1b21832 Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00

286 lines
11 KiB
C#

using System;
using System.Linq;
using Content.Client.Stylesheets;
using Content.Client.UserInterface;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Client.AutoGenerated;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using static Content.Shared.Chemistry.Components.SharedChemMasterComponent;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Chemistry.UI
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedChemMasterComponent"/>
/// </summary>
[GenerateTypedNameReferences]
public partial class ChemMasterWindow : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<string>? OnLabelEntered;
public event Action<BaseButton.ButtonEventArgs, ChemButton>? OnChemButtonPressed;
public readonly Button[] PillTypeButtons;
private const string PillsRsiPath = "/Textures/Objects/Specific/Chemistry/pills.rsi";
private static bool IsSpinValid(int n)
{
return n is > 0 and <= 10;
}
/// <summary>
/// Create and initialize the chem master UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the chem master.
/// </summary>
public ChemMasterWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
LabelLineEdit.OnTextEntered += e => OnLabelEntered?.Invoke(e.Text);
//Pill type selection buttons, in total there are 20 pills.
//Pill rsi file should have states named as pill1, pill2, and so on.
var resourcePath = new ResourcePath(PillsRsiPath);
var pillTypeGroup = new ButtonGroup();
PillTypeButtons = new Button[20];
for (uint i = 0; i < PillTypeButtons.Length; i++)
{
//For every button decide which stylebase to have
//Every row has 10 buttons
String styleBase = StyleBase.ButtonOpenBoth;
uint modulo = i % 10;
if (i > 0 && modulo == 0)
styleBase = StyleBase.ButtonOpenRight;
else if (i > 0 && modulo == 9)
styleBase = StyleBase.ButtonOpenLeft;
else if (i == 0)
styleBase = StyleBase.ButtonOpenRight;
//Generate buttons
PillTypeButtons[i] = new Button
{
Access = AccessLevel.Public,
StyleClasses = { styleBase },
MaxSize = (42, 28),
Group = pillTypeGroup
};
//Generate buttons textures
var specifier = new SpriteSpecifier.Rsi(resourcePath, "pill" + (i + 1));
TextureRect pillTypeTexture = new TextureRect
{
Texture = specifier.Frame0(),
TextureScale = (1.75f, 1.75f),
Stretch = TextureRect.StretchMode.KeepCentered,
};
PillTypeButtons[i].AddChild(pillTypeTexture);
Grid.AddChild(PillTypeButtons[i]);
}
PillAmount.IsValid = IsSpinValid;
BottleAmount.IsValid = IsSpinValid;
PillAmount.InitDefaultButtons();
BottleAmount.InitDefaultButtons();
}
private ChemButton MakeChemButton(string text, FixedPoint2 amount, string id, bool isBuffer, string styleClass)
{
var button = new ChemButton(text, amount, id, isBuffer, styleClass);
button.OnPressed += args
=> OnChemButtonPressed?.Invoke(args, button);
return button;
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ChemMasterBoundUserInterfaceState) state;
Title = castState.DispenserName;
LabelLine = castState.Label;
UpdatePanelInfo(castState);
if (Contents.Children != null)
{
ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = !castState.HasBeaker;
}
PillTypeButtons[castState.SelectedPillType - 1].Pressed = true;
}
/// <summary>
/// Update the container, buffer, and packaging panels.
/// </summary>
/// <param name="state">State data for the dispenser.</param>
private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state)
{
var bufferModeTransfer = state.BufferModeTransfer;
BufferTransferButton.Pressed = bufferModeTransfer;
BufferDiscardButton.Pressed = !bufferModeTransfer;
ContainerInfo.Children.Clear();
if (!state.HasBeaker)
{
ContainerInfo.Children.Add(new Label {Text = Loc.GetString("chem-master-window-no-container-loaded-text") });
}
else
{
ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u)
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{state.ContainerName}: "},
new Label
{
Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
});
}
foreach (var reagent in state.ContainerReagents)
{
var name = Loc.GetString("chem-master-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
if (proto != null)
{
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {HorizontalExpand = true},
MakeChemButton("1", FixedPoint2.New(1), reagent.ReagentId, false, StyleBase.ButtonOpenRight),
MakeChemButton("5", FixedPoint2.New(5), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("10", FixedPoint2.New(10), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("25", FixedPoint2.New(25), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), FixedPoint2.New(-1), reagent.ReagentId, false, StyleBase.ButtonOpenLeft),
}
});
}
}
BufferInfo.Children.Clear();
if (!state.BufferReagents.Any())
{
BufferInfo.Children.Add(new Label { Text = Loc.GetString("chem-master-window-buffer-empty-text") });
return;
}
var bufferHBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal
};
BufferInfo.AddChild(bufferHBox);
var bufferLabel = new Label { Text = $"{Loc.GetString("chem-master-window-buffer-label")} " };
bufferHBox.AddChild(bufferLabel);
var bufferVol = new Label
{
Text = $"{state.BufferCurrentVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
bufferHBox.AddChild(bufferVol);
foreach (var reagent in state.BufferReagents)
{
var name = Loc.GetString("chem-master-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
if (proto != null)
{
BufferInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
//SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {HorizontalExpand = true},
MakeChemButton("1", FixedPoint2.New(1), reagent.ReagentId, true, StyleBase.ButtonOpenRight),
MakeChemButton("5", FixedPoint2.New(5), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("10", FixedPoint2.New(10), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("25", FixedPoint2.New(25), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), FixedPoint2.New(-1), reagent.ReagentId, true, StyleBase.ButtonOpenLeft),
}
});
}
}
}
public String LabelLine
{
get
{
return LabelLineEdit.Text;
}
set
{
LabelLineEdit.Text = value;
}
}
}
public class ChemButton : Button
{
public FixedPoint2 Amount { get; set; }
public bool IsBuffer = true;
public string Id { get; set; }
public ChemButton(string text, FixedPoint2 amount, string id, bool isBuffer, string styleClass)
{
AddStyleClass(styleClass);
Text = text;
Amount = amount;
Id = id;
IsBuffer = isBuffer;
}
}
}