Files
tbd-station-14/Content.Shared/Movement/Pulling/Components/PullableComponent.cs
Nemanja ce97225c2d Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00

47 lines
1.5 KiB
C#

using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Movement.Pulling.Components;
/// <summary>
/// Specifies an entity as being pullable by an entity with <see cref="PullerComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(Systems.PullingSystem))]
public sealed partial class PullableComponent : Component
{
/// <summary>
/// The current entity pulling this component.
/// </summary>
[AutoNetworkedField, DataField]
public EntityUid? Puller;
/// <summary>
/// The pull joint.
/// </summary>
[AutoNetworkedField, DataField]
public string? PullJointId;
public bool BeingPulled => Puller != null;
/// <summary>
/// If the physics component has FixedRotation should we keep it upon being pulled
/// </summary>
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
[ViewVariables(VVAccess.ReadWrite), DataField("fixedRotation")]
public bool FixedRotationOnPull;
/// <summary>
/// What the pullable's fixedrotation was set to before being pulled.
/// </summary>
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
[AutoNetworkedField, DataField]
public bool PrevFixedRotation;
[DataField]
public ProtoId<AlertPrototype> PulledAlert = "Pulled";
}
public sealed partial class StopBeingPulledAlertEvent : BaseAlertEvent;