Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionInjectOnCollideSystem.cs
2023-05-06 17:23:05 +10:00

63 lines
2.7 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
internal sealed class SolutionInjectOnCollideSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
}
private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
{
component.Owner
.EnsureComponentWarn<SolutionContainerManagerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainerManager on {component.Owner}!");
}
private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, ref StartCollideEvent args)
{
var target = args.OtherFixture.Body.Owner;
if (!args.OtherFixture.Body.Hard ||
!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
!_solutionsSystem.TryGetInjectableSolution(component.Owner, out var solution)) return;
if (component.BlockSlots != 0x0 && TryComp<InventoryComponent>(target, out var inventory))
{
var containerEnumerator = new InventorySystem.ContainerSlotEnumerator(target, inventory.TemplateId, _protoManager, _inventorySystem, component.BlockSlots);
while (containerEnumerator.MoveNext(out var container))
{
if (!container.ContainedEntity.HasValue) continue;
return;
}
}
var solRemoved = solution.SplitSolution(component.TransferAmount);
var solRemovedVol = solRemoved.Volume;
var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
_bloodstreamSystem.TryAddToChemicals(target, solToInject, bloodstream);
}
}
}