63 lines
2.7 KiB
C#
63 lines
2.7 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class SolutionInjectOnCollideSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
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}
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private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
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{
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component.Owner
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.EnsureComponentWarn<SolutionContainerManagerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainerManager on {component.Owner}!");
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}
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private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, ref StartCollideEvent args)
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{
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var target = args.OtherFixture.Body.Owner;
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if (!args.OtherFixture.Body.Hard ||
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!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
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!_solutionsSystem.TryGetInjectableSolution(component.Owner, out var solution)) return;
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if (component.BlockSlots != 0x0 && TryComp<InventoryComponent>(target, out var inventory))
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{
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var containerEnumerator = new InventorySystem.ContainerSlotEnumerator(target, inventory.TemplateId, _protoManager, _inventorySystem, component.BlockSlots);
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while (containerEnumerator.MoveNext(out var container))
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{
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if (!container.ContainedEntity.HasValue) continue;
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return;
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}
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}
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var solRemoved = solution.SplitSolution(component.TransferAmount);
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var solRemovedVol = solRemoved.Volume;
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var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
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_bloodstreamSystem.TryAddToChemicals(target, solToInject, bloodstream);
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}
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}
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}
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