45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Stacks;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
|
|
namespace Content.Shared.Construction.Steps
|
|
{
|
|
[DataDefinition]
|
|
public class MaterialConstructionGraphStep : EntityInsertConstructionGraphStep
|
|
{
|
|
// TODO: Make this use the material system.
|
|
// TODO TODO: Make the material system not shit.
|
|
[DataField("material")] public string MaterialPrototypeId { get; } = "Steel";
|
|
|
|
[DataField("amount")] public int Amount { get; } = 1;
|
|
|
|
public StackPrototype MaterialPrototype =>
|
|
IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
|
|
|
|
public override void DoExamine(ExaminedEvent examinedEvent)
|
|
{
|
|
examinedEvent.Message.AddMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount), ("materialName", MaterialPrototype.Name)));
|
|
}
|
|
|
|
public override bool EntityValid(IEntity entity)
|
|
{
|
|
return entity.TryGetComponent(out SharedStackComponent? stack) && stack.StackTypeId.Equals(MaterialPrototypeId);
|
|
}
|
|
|
|
public bool EntityValid(IEntity entity, [NotNullWhen(true)] out SharedStackComponent? stack)
|
|
{
|
|
if (entity.TryGetComponent(out SharedStackComponent? otherStack) && otherStack.StackTypeId.Equals(MaterialPrototypeId))
|
|
stack = otherStack;
|
|
else
|
|
stack = null;
|
|
|
|
return stack != null;
|
|
}
|
|
}
|
|
}
|