45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using Content.Server.Interaction.Components;
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using Content.Server.Sound.Components;
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using Content.Server.Throwing;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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namespace Content.Server.Sound
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{
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/// <summary>
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/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
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/// </summary>
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[UsedImplicitly]
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public class EmitSoundSystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>((eUI, comp, arg) => HandleEmitSoundOn(comp));
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SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>((eUI, comp, arg) => HandleEmitSoundOn(comp));
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SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>((eUI, comp, arg) => HandleEmitSoundOn(comp));
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SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>((eUI, comp, args) => HandleEmitSoundOn(comp));
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}
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private void HandleEmitSoundOn(BaseEmitSoundComponent component)
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{
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if (component.Sound.TryGetSound(out var soundName))
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
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}
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else
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{
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Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has no {nameof(component.Sound)} to play.");
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}
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}
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}
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}
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