Files
tbd-station-14/Content.Server/Disposal/Unit/Components/DisposalUnitComponent.cs

699 lines
21 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Disposal.Tube.Components;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Interfaces;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Atmos;
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Movement;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Disposal.Unit.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedDisposalUnitComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IInteractUsing))]
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IActivate, IInteractUsing, IThrowCollide, IGasMixtureHolder
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "DisposalUnit";
/// <summary>
/// The delay for an entity trying to move out of this unit.
/// </summary>
private static readonly TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
/// <summary>
/// Last time that an entity tried to exit this disposal unit.
/// </summary>
[ViewVariables]
private TimeSpan _lastExitAttempt;
/// <summary>
/// The current pressure of this disposal unit.
/// Prevents it from flushing if it is not equal to or bigger than 1.
/// </summary>
[ViewVariables]
[DataField("pressure")]
private float _pressure;
private bool _engaged;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoEngageTime")]
private readonly TimeSpan _automaticEngageTime = TimeSpan.FromSeconds(30);
[ViewVariables(VVAccess.ReadWrite)]
[DataField("flushDelay")]
private readonly TimeSpan _flushDelay = TimeSpan.FromSeconds(3);
[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
/// <summary>
/// Delay from trying to enter disposals ourselves.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("entryDelay")]
private float _entryDelay = 0.5f;
/// <summary>
/// Delay from trying to shove someone else into disposals.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
private float _draggedEntryDelay = 0.5f;
/// <summary>
/// Token used to cancel the automatic engage of a disposal unit
/// after an entity enters it.
/// </summary>
private CancellationTokenSource? _automaticEngageToken;
/// <summary>
/// Container of entities inside this disposal unit.
/// </summary>
[ViewVariables]
private Container _container = default!;
[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => _container.ContainedEntities;
[ViewVariables]
public bool Powered =>
!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) ||
receiver.Powered;
[ViewVariables]
private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
[ViewVariables(VVAccess.ReadWrite)]
private bool Engaged
{
get => _engaged;
set
{
var oldEngaged = _engaged;
_engaged = value;
if (oldEngaged == value)
{
return;
}
UpdateVisualState();
}
}
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalUnitUiKey.Key);
[DataField("air")]
public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
public override bool CanInsert(IEntity entity)
{
if (!base.CanInsert(entity))
return false;
return _container.CanInsert(entity);
}
private void TryQueueEngage()
{
if (!Powered && ContainedEntities.Count == 0)
{
return;
}
_automaticEngageToken = new CancellationTokenSource();
Owner.SpawnTimer(_automaticEngageTime, () =>
{
if (!TryFlush())
{
TryQueueEngage();
}
}, _automaticEngageToken.Token);
}
private void AfterInsert(IEntity entity)
{
TryQueueEngage();
if (entity.TryGetComponent(out ActorComponent? actor))
{
UserInterface?.Close(actor.PlayerSession);
}
UpdateVisualState();
}
public async Task<bool> TryInsert(IEntity entity, IEntity? user = default)
{
if (!CanInsert(entity))
return false;
var delay = user == entity ? _entryDelay : _draggedEntryDelay;
if (user != null && delay > 0.0f)
{
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
// Can't check if our target AND disposals moves currently so we'll just check target.
// if you really want to check if disposals moves then add a predicate.
var doAfterArgs = new DoAfterEventArgs(user, delay, default, entity)
{
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = false,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled)
return false;
}
if (!_container.Insert(entity))
return false;
AfterInsert(entity);
return true;
}
private bool TryDrop(IEntity user, IEntity entity)
{
if (!user.TryGetComponent(out HandsComponent? hands))
{
return false;
}
if (!CanInsert(entity) || !hands.Drop(entity, _container))
{
return false;
}
AfterInsert(entity);
return true;
}
private void Remove(IEntity entity)
{
_container.Remove(entity);
if (ContainedEntities.Count == 0)
{
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
}
UpdateVisualState();
}
private bool CanFlush()
{
return _pressure >= 1 && Powered && Anchored;
}
private void ToggleEngage()
{
Engaged ^= true;
if (Engaged && CanFlush())
{
Owner.SpawnTimer(_flushDelay, () => TryFlush());
}
}
public bool TryFlush()
{
if (!CanFlush())
{
return false;
}
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
var entry = grid.GetLocal(coords)
.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
if (entry == default)
{
return false;
}
var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
if (Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos) &&
tileAtmos.Air != null &&
tileAtmos.Air.Temperature > 0)
{
var tileAir = tileAtmos.Air;
var transferMoles = 0.1f * (0.05f * Atmospherics.OneAtmosphere * 1.01f - Air.Pressure) * Air.Volume / (tileAir.Temperature * Atmospherics.R);
Air = tileAir.Remove(transferMoles);
var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
atmosSystem
.GetGridAtmosphere(Owner.Transform.Coordinates)?
.Invalidate(tileAtmos.GridIndices);
}
entryComponent.TryInsert(this);
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
_pressure = 0;
Engaged = false;
UpdateVisualState(true);
UpdateInterface();
return true;
}
private void TryEjectContents()
{
foreach (var entity in _container.ContainedEntities.ToArray())
{
Remove(entity);
}
}
private void TogglePower()
{
if (!Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver))
{
return;
}
receiver.PowerDisabled = !receiver.PowerDisabled;
UpdateInterface();
}
private void UpdateInterface()
{
string stateString;
stateString = Loc.GetString($"{State}");
var state = new DisposalUnitBoundUserInterfaceState(Owner.Name, stateString, _pressure, Powered, Engaged);
UserInterface?.SetState(state);
}
private bool PlayerCanUse(IEntity? player)
{
if (player == null)
{
return false;
}
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
if (!actionBlocker.CanInteract(player) ||
!actionBlocker.CanUse(player))
{
return false;
}
return true;
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
if (!PlayerCanUse(obj.Session.AttachedEntity))
{
return;
}
if (obj.Message is not UiButtonPressedMessage message)
{
return;
}
switch (message.Button)
{
case UiButton.Eject:
TryEjectContents();
break;
case UiButton.Engage:
ToggleEngage();
break;
case UiButton.Power:
TogglePower();
if(_clickSound.TryGetSound(out var clickSound))
SoundSystem.Play(Filter.Pvs(Owner), clickSound, Owner, AudioParams.Default.WithVolume(-2f));
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void UpdateVisualState()
{
UpdateVisualState(false);
}
private void UpdateVisualState(bool flush)
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
if (!Anchored)
{
appearance.SetData(Visuals.VisualState, VisualState.UnAnchored);
appearance.SetData(Visuals.Handle, HandleState.Normal);
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
else if (_pressure < 1)
{
appearance.SetData(Visuals.VisualState, VisualState.Charging);
}
else
{
appearance.SetData(Visuals.VisualState, VisualState.Anchored);
}
appearance.SetData(Visuals.Handle, Engaged
? HandleState.Engaged
: HandleState.Normal);
if (!Powered)
{
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
if (flush)
{
appearance.SetData(Visuals.VisualState, VisualState.Flushing);
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
if (ContainedEntities.Count > 0)
{
appearance.SetData(Visuals.Light, LightState.Full);
return;
}
appearance.SetData(Visuals.Light, _pressure < 1
? LightState.Charging
: LightState.Ready);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!Powered)
{
return;
}
var oldPressure = _pressure;
_pressure = _pressure + frameTime > 1
? 1
: _pressure + 0.05f * frameTime;
if (oldPressure < 1 && _pressure >= 1)
{
UpdateVisualState();
if (Engaged)
{
TryFlush();
}
}
// TODO: Ideally we'd just send the start and end and client could lerp as the bandwidth would be way lower
if (_pressure < 1.0f || oldPressure < 1.0f && _pressure >= 1.0f)
{
UpdateInterface();
}
}
private void PowerStateChanged(PowerChangedMessage args)
{
if (!args.Powered)
{
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
}
UpdateVisualState();
if (Engaged && !TryFlush())
{
TryQueueEngage();
}
}
protected override void Initialize()
{
base.Initialize();
_container = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
UpdateInterface();
}
protected override void Startup()
{
base.Startup();
if(!Owner.HasComponent<AnchorableComponent>())
{
Logger.WarningS("VitalComponentMissing", $"Disposal unit {Owner.Uid} is missing an {nameof(AnchorableComponent)}");
}
UpdateVisualState();
UpdateInterface();
}
protected override void OnRemove()
{
foreach (var entity in _container.ContainedEntities.ToArray())
{
_container.ForceRemove(entity);
}
UserInterface?.CloseAll();
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
_container = null!;
base.OnRemove();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage msg:
if (!msg.Entity.TryGetComponent(out HandsComponent? hands) ||
hands.Count == 0 ||
_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
{
break;
}
_lastExitAttempt = _gameTiming.CurTime;
Remove(msg.Entity);
break;
case PowerChangedMessage powerChanged:
PowerStateChanged(powerChanged);
break;
}
}
bool IsValidInteraction(ITargetedInteractEventArgs eventArgs)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-cannot=interact"));
return false;
}
if (eventArgs.User.IsInContainer())
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-cannot-reach"));
return false;
}
// This popup message doesn't appear on clicks, even when code was seperate. Unsure why.
if (!eventArgs.User.HasComponent<IHandsComponent>())
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-no-hands"));
return false;
}
return true;
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return false;
}
// Duplicated code here, not sure how else to get actor inside to make UserInterface happy.
if (IsValidInteraction(eventArgs))
{
UserInterface?.Open(actor.PlayerSession);
return true;
}
return false;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
if (IsValidInteraction(eventArgs))
{
UserInterface?.Open(actor.PlayerSession);
}
return;
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryDrop(eventArgs.User, eventArgs.Using);
}
public override bool CanDragDropOn(DragDropEvent eventArgs)
{
// Base is redundant given this already calls the base CanInsert
// If that changes then update this
return CanInsert(eventArgs.Dragged);
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
_ = TryInsert(eventArgs.Dragged, eventArgs.User);
return true;
}
void IThrowCollide.HitBy(ThrowCollideEventArgs eventArgs)
{
if (!CanInsert(eventArgs.Thrown) ||
IoCManager.Resolve<IRobustRandom>().NextDouble() > 0.75 ||
!_container.Insert(eventArgs.Thrown))
{
return;
}
AfterInsert(eventArgs.Thrown);
}
[Verb]
private sealed class SelfInsertVerb : Verb<DisposalUnitComponent>
{
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) ||
component.ContainedEntities.Contains(user))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("self-insert-verb-get-data-text");
}
protected override void Activate(IEntity user, DisposalUnitComponent component)
{
_ = component.TryInsert(user, user);
}
}
[Verb]
private sealed class FlushVerb : Verb<DisposalUnitComponent>
{
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) ||
component.ContainedEntities.Contains(user))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("flush-verb-get-data-text");
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
}
protected override void Activate(IEntity user, DisposalUnitComponent component)
{
component.Engaged = true;
component.TryFlush();
}
}
}
}