Files
tbd-station-14/Content.Server/ParticleAccelerator/Components/ParticleProjectileComponent.cs
2022-07-27 02:22:49 +10:00

63 lines
2.4 KiB
C#

using Content.Server.Projectiles;
using Content.Server.Projectiles.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Singularity.Components;
using Robust.Shared.Timing;
namespace Content.Server.ParticleAccelerator.Components
{
[RegisterComponent]
public sealed class ParticleProjectileComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
public ParticleAcceleratorPowerState State;
public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
{
State = state;
if (!_entMan.TryGetComponent<PhysicsComponent?>(Owner, out var physicsComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a CollidableComponent");
return;
}
physicsComponent.BodyStatus = BodyStatus.InAir;
if (!_entMan.TryGetComponent<ProjectileComponent?>(Owner, out var projectileComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a ProjectileComponent");
return;
}
_entMan.EntitySysManager.GetEntitySystem<ProjectileSystem>().SetShooter(projectileComponent, firer);
if (!_entMan.TryGetComponent<SinguloFoodComponent?>(Owner, out var singuloFoodComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a SinguloFoodComponent");
return;
}
var multiplier = State switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 3,
ParticleAcceleratorPowerState.Level2 => 6,
ParticleAcceleratorPowerState.Level3 => 10,
_ => 0
};
singuloFoodComponent.Energy = 10 * multiplier;
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(ParticleAcceleratorVisuals.VisualState, state);
}
physicsComponent.LinearVelocity = angle.ToWorldVec() * 20f;
_entMan.GetComponent<TransformComponent>(Owner).LocalRotation = angle;
Timer.Spawn(3000, () => _entMan.DeleteEntity(Owner));
}
}
}