Files
tbd-station-14/Content.Server/Hands/Systems/HandsSystem.cs
2022-07-27 02:22:49 +10:00

274 lines
11 KiB
C#

using System.Linq;
using Content.Server.CombatMode;
using Content.Server.Hands.Components;
using Content.Server.Popups;
using Content.Server.Pulling;
using Content.Server.Stack;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Strip;
using Content.Server.Stunnable;
using Content.Shared.ActionBlocker;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Inventory;
using Content.Shared.Physics.Pull;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Utility;
namespace Content.Server.Hands.Systems
{
[UsedImplicitly]
internal sealed class HandsSystem : SharedHandsSystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly StrippableSystem _strippableSystem = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly StorageSystem _storageSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] { typeof(StunSystem) });
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
SubscribeLocalEvent<HandsComponent, EntRemovedFromContainerMessage>(HandleEntityRemoved);
SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
CommandBinds.Builder
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
.Register<HandsSystem>();
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<HandsSystem>();
}
private void GetComponentState(EntityUid uid, HandsComponent hands, ref ComponentGetState args)
{
args.State = new HandsComponentState(hands);
}
private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args)
{
if (args.Handled)
return;
// Break any pulls
if (TryComp(uid, out SharedPullerComponent? puller) && puller.Pulling is EntityUid pulled && TryComp(pulled, out SharedPullableComponent? pullable))
_pullingSystem.TryStopPull(pullable);
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
return;
var targEnt = Identity.Entity(args.Target, EntityManager);
var msgOther = Loc.GetString("hands-component-disarm-success-others-message",
("disarmer", Identity.Entity(args.Source, EntityManager)), ("disarmed", targEnt));
var msgUser = Loc.GetString("hands-component-disarm-success-message", ("disarmed", targEnt));
var filter = Filter.Pvs(args.Source).RemoveWhereAttachedEntity(e => e == args.Source);
_popupSystem.PopupEntity(msgOther, args.Source, filter);
_popupSystem.PopupEntity(msgUser, args.Source, Filter.Entities(args.Source));
args.Handled = true; // no shove/stun.
}
#region EntityInsertRemove
public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, SharedHandsComponent? hands = null)
{
base.DoDrop(uid, hand,doDropInteraction, hands);
// update gui of anyone stripping this entity.
_strippableSystem.SendUpdate(uid);
}
public override void DoPickup(EntityUid uid, Hand hand, EntityUid entity, SharedHandsComponent? hands = null)
{
base.DoPickup(uid, hand, entity, hands);
// update gui of anyone stripping this entity.
_strippableSystem.SendUpdate(uid);
}
public override void PickupAnimation(EntityUid item, EntityCoordinates initialPosition, Vector2 finalPosition,
EntityUid? exclude)
{
if (finalPosition.EqualsApprox(initialPosition.Position, tolerance: 0.1f))
return;
var filter = Filter.Pvs(item);
if (exclude != null)
filter = filter.RemoveWhereAttachedEntity(entity => entity == exclude);
RaiseNetworkEvent(new PickupAnimationEvent(item, initialPosition, finalPosition), filter);
}
private void HandleEntityRemoved(EntityUid uid, SharedHandsComponent component, EntRemovedFromContainerMessage args)
{
if (!Deleted(args.Entity) && TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
_virtualSystem.Delete(@virtual, uid);
}
#endregion
#region pulling
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
{
if (args.Puller.Owner != uid)
return;
if (TryComp<SharedPullerComponent>(args.Puller.Owner, out var pullerComp) && !pullerComp.NeedsHands)
return;
if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner, uid))
{
DebugTools.Assert("Unable to find available hand when starting pulling??");
}
}
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
{
if (args.Puller.Owner != uid)
return;
// Try find hand that is doing this pull.
// and clear it.
foreach (var hand in component.Hands.Values)
{
if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out HandVirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.Pulled.Owner)
continue;
QueueDel(hand.HeldEntity.Value);
break;
}
}
#endregion
#region interactions
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (session is not IPlayerSession playerSession)
return false;
if (playerSession.AttachedEntity is not {Valid: true} player ||
!Exists(player) ||
player.IsInContainer() ||
!TryComp(player, out SharedHandsComponent? hands) ||
hands.ActiveHandEntity is not EntityUid throwEnt ||
!_actionBlockerSystem.CanThrow(player))
return false;
if (EntityManager.TryGetComponent(throwEnt, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
{
var splitStack = _stackSystem.Split(throwEnt, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
if (splitStack is not {Valid: true})
return false;
throwEnt = splitStack.Value;
}
else if (!TryDrop(player, throwEnt, handsComp: hands))
return false;
var direction = coords.ToMapPos(EntityManager) - Transform(player).WorldPosition;
if (direction == Vector2.Zero)
return true;
direction = direction.Normalized * Math.Min(direction.Length, hands.ThrowRange);
var throwStrength = hands.ThrowForceMultiplier;
_throwingSystem.TryThrow(throwEnt, direction, throwStrength, player);
return true;
}
private void HandleSmartEquipBackpack(ICommonSession? session)
{
HandleSmartEquip(session, "back");
}
private void HandleSmartEquipBelt(ICommonSession? session)
{
HandleSmartEquip(session, "belt");
}
private void HandleSmartEquip(ICommonSession? session, string equipmentSlot)
{
if (session is not IPlayerSession playerSession)
return;
if (playerSession.AttachedEntity is not {Valid: true} plyEnt || !Exists(plyEnt))
return;
if (!TryComp<SharedHandsComponent>(plyEnt, out var hands))
return;
if (HasComp<StunnedComponent>(plyEnt))
return;
if (!_inventorySystem.TryGetSlotEntity(plyEnt, equipmentSlot, out var slotEntity) ||
!TryComp(slotEntity, out ServerStorageComponent? storageComponent))
{
plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", equipmentSlot)));
return;
}
if (hands.ActiveHand?.HeldEntity != null)
{
_storageSystem.PlayerInsertHeldEntity(slotEntity.Value, plyEnt, storageComponent);
}
else if (storageComponent.StoredEntities != null)
{
if (storageComponent.StoredEntities.Count == 0)
{
plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", equipmentSlot)));
}
else
{
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
if (storageComponent.Remove(lastStoredEntity))
{
PickupOrDrop(plyEnt, lastStoredEntity, animateUser: true, handsComp: hands);
}
}
}
}
#endregion
}
}