Files
tbd-station-14/Content.Server/Remotes/DoorRemoteSystem.cs
Nemanja ce0a51fc29 Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek
2024-02-23 10:01:31 +11:00

130 lines
6.4 KiB
C#

using Content.Server.Administration.Logs;
using Robust.Shared.Player;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Physics;
using Content.Shared.Access.Components;
using Content.Server.Doors.Systems;
using Content.Server.Power.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Interaction.Events;
using Content.Shared.Examine;
using static Content.Server.Remotes.DoorRemoteComponent;
namespace Content.Server.Remotes
{
public sealed class DoorRemoteSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AirlockSystem _airlock = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
// I'm so sorry [Dependency] private readonly SharedAirlockSystem _sharedAirlockSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
}
public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
{
string switchMessageId;
switch (component.Mode)
{
case OperatingMode.OpenClose:
component.Mode = OperatingMode.ToggleBolts;
switchMessageId = "door-remote-switch-state-toggle-bolts";
break;
// Skip toggle bolts mode and move on from there (to emergency access)
case OperatingMode.ToggleBolts:
component.Mode = OperatingMode.ToggleEmergencyAccess;
switchMessageId = "door-remote-switch-state-toggle-emergency-access";
break;
// Skip ToggleEmergencyAccess mode and move on from there (to door toggle)
case OperatingMode.ToggleEmergencyAccess:
component.Mode = OperatingMode.OpenClose;
switchMessageId = "door-remote-switch-state-open-close";
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
}
ShowPopupToUser(switchMessageId, args.User);
}
private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
{
bool isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
if (args.Handled
|| args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
// Only able to control doors if they are within your vision and within your max range.
// Not affected by mobs or machines anymore.
|| !ExamineSystemShared.InRangeUnOccluded(args.User, args.Target.Value, SharedInteractionSystem.MaxRaycastRange, null))
{
return;
}
args.Handled = true;
if (!this.IsPowered(args.Target.Value, EntityManager))
{
ShowPopupToUser("door-remote-no-power", args.User);
return;
}
// Holding the door remote grants you access to the relevant doors IN ADDITION to what ever access you had.
// This access is enforced in _doorSystem.HasAccess when it calls _accessReaderSystem.IsAllowed
if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent)
&& !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent))
{
_doorSystem.Deny(args.Target.Value, doorComp, args.User);
ShowPopupToUser("door-remote-denied", args.User);
return;
}
switch (component.Mode)
{
case OperatingMode.OpenClose:
// Note we provide args.User here to TryToggleDoor as the "user"
// This means that the door will look at all access items carryed by the player for access, including
// this remote, but also including anything else they are carrying such as a PDA or ID card.
if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, args.User))
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
break;
case OperatingMode.ToggleBolts:
if (TryComp<DoorBoltComponent>(args.Target, out var boltsComp))
{
if (!boltsComp.BoltWireCut)
{
_doorSystem.SetBoltsDown((args.Target.Value, boltsComp), !boltsComp.BoltsDown, args.User);
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to {(boltsComp.BoltsDown ? "" : "un")}bolt it");
}
}
break;
case OperatingMode.ToggleEmergencyAccess:
if (airlockComp != null)
{
_airlock.ToggleEmergencyAccess(args.Target.Value, airlockComp);
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
}
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
}
}
private void ShowPopupToUser(string messageId, EntityUid user) =>
_popupSystem.PopupEntity(Loc.GetString(messageId), user, user);
}
}