* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
25 lines
762 B
C#
25 lines
762 B
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Cargo
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{
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public class SharedCargoOrderDatabaseComponent : Component
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{
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public sealed override string Name => "CargoOrderDatabase";
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public sealed override uint? NetID => ContentNetIDs.CARGO_ORDER_DATABASE;
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}
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[NetSerializable, Serializable]
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public class CargoOrderDatabaseState : ComponentState
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{
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public readonly List<CargoOrderData> Orders;
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public CargoOrderDatabaseState(List<CargoOrderData> orders) : base(ContentNetIDs.CARGO_ORDER_DATABASE)
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{
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Orders = orders;
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}
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}
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}
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