Files
tbd-station-14/Content.Shared/GameObjects/Components/Body/Surgery/SurgeryDataComponent.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

100 lines
3.8 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Surgery
{
/// <summary>
/// This data class represents the state of a <see cref="IBodyPart"/> in
/// regards to everything surgery related - whether there's an incision on
/// it, whether the bone is broken, etc.
/// </summary>
public abstract class SurgeryDataComponent : Component
{
protected delegate void SurgeryAction(IBodyPartContainer container, ISurgeon surgeon, IEntity performer);
/// <summary>
/// The <see cref="IBodyPart"/> this
/// <see cref="SurgeryDataComponent"/> is attached to.
/// </summary>
protected IBodyPart? Parent => Owner.GetComponentOrNull<IBodyPart>();
/// <summary>
/// The <see cref="BodyPartType"/> of the parent
/// <see cref="IBodyPart"/>.
/// </summary>
protected BodyPartType? ParentType => Parent?.PartType;
/// <summary>
/// Returns the description of this current <see cref="IBodyPart"/> to
/// be shown upon observing the given entity.
/// </summary>
public abstract string GetDescription(IEntity target);
/// <summary>
/// Returns whether a <see cref="IMechanism"/> can be added into the
/// <see cref="IBodyPart"/> this <see cref="SurgeryDataComponent"/>
/// represents.
/// </summary>
public abstract bool CanAddMechanism(IMechanism mechanism);
/// <summary>
/// Returns whether the given <see cref="IBodyPart"/> can be connected
/// to the <see cref="IBodyPart"/> this <see cref="SurgeryDataComponent"/>
/// represents.
/// </summary>
public abstract bool CanAttachBodyPart(IBodyPart part);
/// <summary>
/// Gets the delegate corresponding to the surgery step using the given
/// <see cref="SurgeryType"/>.
/// </summary>
/// <returns>
/// The corresponding surgery action or null if no step can be
/// performed.
/// </returns>
protected abstract SurgeryAction? GetSurgeryStep(SurgeryType toolType);
/// <summary>
/// Returns whether the given <see cref="SurgeryType"/> can be used to
/// perform a surgery on the <see cref="IBodyPart"/> this
/// <see cref="SurgeryDataComponent"/> represents.
/// </summary>
public bool CheckSurgery(SurgeryType toolType)
{
return GetSurgeryStep(toolType) != null;
}
/// <summary>
/// Attempts to perform surgery of the given <see cref="SurgeryType"/>.
/// </summary>
/// <param name="surgeryType">
/// The <see cref="SurgeryType"/> used for this surgery.
/// </param>
/// <param name="container">
/// The container where the surgery is being done.
/// </param>
/// <param name="surgeon">
/// The entity being used to perform the surgery.
/// </param>
/// <param name="performer">The entity performing the surgery.</param>
/// <returns>True if successful, false otherwise.</returns>
public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon,
IEntity performer)
{
var step = GetSurgeryStep(surgeryType);
if (step == null)
{
return false;
}
step(container, surgeon, performer);
return true;
}
}
}