Files
tbd-station-14/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs
DrSmugleaf cdedaeb12e Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00

64 lines
1.8 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedPlaceableSurfaceComponent))]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
{
private bool _isPlaceable;
[ViewVariables(VVAccess.ReadWrite)]
public override bool IsPlaceable
{
get => _isPlaceable;
set
{
if (_isPlaceable == value)
{
return;
}
_isPlaceable = value;
Dirty();
}
}
[ViewVariables]
int IInteractUsing.Priority => 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
}
public override ComponentState GetComponentState()
{
return new PlaceableSurfaceComponentState(_isPlaceable);
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!IsPlaceable)
return false;
if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
{
return false;
}
handComponent.Drop(eventArgs.Using);
eventArgs.Using.Transform.WorldPosition = eventArgs.ClickLocation.Position;
return true;
}
}
}