Files
tbd-station-14/Content.Server/Ninja/Systems/SpiderChargeSystem.cs
deltanedas 24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00

79 lines
2.7 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.Mind;
using Content.Server.Popups;
using Content.Server.Roles;
using Content.Server.Sticky.Events;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Ninja.Systems;
/// <summary>
/// Prevents planting a spider charge outside of its location and handles greentext.
/// </summary>
public sealed class SpiderChargeSystem : EntitySystem
{
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpiderChargeComponent, BeforeRangedInteractEvent>(BeforePlant);
SubscribeLocalEvent<SpiderChargeComponent, EntityStuckEvent>(OnStuck);
SubscribeLocalEvent<SpiderChargeComponent, TriggerEvent>(OnExplode);
}
/// <summary>
/// Require that the planter is a ninja and the charge is near the target warp point.
/// </summary>
private void BeforePlant(EntityUid uid, SpiderChargeComponent comp, BeforeRangedInteractEvent args)
{
var user = args.User;
if (!_mind.TryGetRole<NinjaRoleComponent>(user, out var role))
{
_popup.PopupEntity(Loc.GetString("spider-charge-not-ninja"), user, user);
args.Handled = true;
return;
}
// allow planting anywhere if there is no target, which should never happen
if (role.SpiderChargeTarget == null)
return;
// assumes warp point still exists
var target = Transform(role.SpiderChargeTarget.Value).MapPosition;
var coords = args.ClickLocation.ToMap(EntityManager, _transform);
if (!coords.InRange(target, comp.Range))
{
_popup.PopupEntity(Loc.GetString("spider-charge-too-far"), user, user);
args.Handled = true;
}
}
/// <summary>
/// Allows greentext to occur after exploding.
/// </summary>
private void OnStuck(EntityUid uid, SpiderChargeComponent comp, EntityStuckEvent args)
{
comp.Planter = args.User;
}
/// <summary>
/// Handles greentext after exploding.
/// Assumes it didn't move and the target was destroyed so be nice.
/// </summary>
private void OnExplode(EntityUid uid, SpiderChargeComponent comp, TriggerEvent args)
{
if (comp.Planter == null || !_mind.TryGetRole<NinjaRoleComponent>(comp.Planter.Value, out var role))
return;
// assumes the target was destroyed, that the charge wasn't moved somehow
role.SpiderChargeDetonated = true;
}
}