279 lines
8.7 KiB
C#
279 lines
8.7 KiB
C#
using System;
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using System.Linq;
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using Content.Client.Chat;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Shared;
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using Content.Shared.Input;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameTicking
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{
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public class ClientGameTicker : SharedGameTicker, IClientGameTicker
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{
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#pragma warning disable 649
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[Dependency] private IClientNetManager _netManager;
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[Dependency] private IUserInterfaceManager _userInterfaceManager;
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[Dependency] private IInputManager _inputManager;
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[Dependency] private IBaseClient _baseClient;
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[Dependency] private IChatManager _chatManager;
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[Dependency] private IClientConsole _console;
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[Dependency] private ILocalizationManager _localization;
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[Dependency] private IResourceCache _resourceCache;
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[Dependency] private IPlayerManager _playerManager;
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[Dependency] private IGameHud _gameHud;
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#pragma warning restore 649
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[ViewVariables] private bool _areWeReady;
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[ViewVariables] private bool _initialized;
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[ViewVariables] private TickerState _tickerState;
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[ViewVariables] private ChatBox _gameChat;
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[ViewVariables] private LobbyGui _lobby;
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[ViewVariables] private bool _gameStarted;
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[ViewVariables] private DateTime _startTime;
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[ViewVariables] private TutorialButton _tutorialButton;
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public void Initialize()
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{
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DebugTools.Assert(!_initialized);
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_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby), _joinLobby);
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_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame), _joinGame);
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_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus), _lobbyStatus);
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_baseClient.RunLevelChanged += BaseClientOnRunLevelChanged;
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_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
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_initialized = true;
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}
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private void PlayerManagerOnPlayerListUpdated(object sender, EventArgs e)
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{
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if (_lobby == null)
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{
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return;
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}
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_updatePlayerList();
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}
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private void _updatePlayerList()
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{
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_lobby.OnlinePlayerItemList.Clear();
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foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
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{
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_lobby.OnlinePlayerItemList.AddItem(session.Name);
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}
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}
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private void BaseClientOnRunLevelChanged(object sender, RunLevelChangedEventArgs e)
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{
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if (e.NewLevel != ClientRunLevel.Initialize)
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{
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return;
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}
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_tickerState = TickerState.Unset;
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_lobby?.Dispose();
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_lobby = null;
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_gameChat?.Dispose();
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_gameChat = null;
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}
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public void FrameUpdate(RenderFrameEventArgs renderFrameEventArgs)
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{
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if (_lobby == null)
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{
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return;
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}
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if (_gameStarted)
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{
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_lobby.StartTime.Text = "";
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return;
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}
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string text;
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var difference = _startTime - DateTime.UtcNow;
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if (difference.Ticks < 0)
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{
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if (difference.TotalSeconds < -5)
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{
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text = _localization.GetString("Right Now?");
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}
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else
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{
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text = _localization.GetString("Right Now");
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}
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}
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else
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{
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text = $"{(int) Math.Floor(difference.TotalMinutes)}:{difference.Seconds:D2}";
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}
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_lobby.StartTime.Text = _localization.GetString("Round Starts In: {0}", text);
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}
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private void _lobbyStatus(MsgTickerLobbyStatus message)
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{
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_startTime = message.StartTime;
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_gameStarted = message.IsRoundStarted;
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_areWeReady = message.YouAreReady;
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_updateLobbyUi();
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}
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private void _updateLobbyUi()
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{
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if (_lobby == null)
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{
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return;
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}
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if (_gameStarted)
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{
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_lobby.ReadyButton.Text = _localization.GetString("Join");
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_lobby.ReadyButton.ToggleMode = false;
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_lobby.ReadyButton.Pressed = false;
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}
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else
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{
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_lobby.StartTime.Text = "";
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_lobby.ReadyButton.Text = _localization.GetString("Ready Up");
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Pressed = _areWeReady;
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}
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}
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private void _joinLobby(MsgTickerJoinLobby message)
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{
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if (_tickerState == TickerState.InLobby)
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{
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return;
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}
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if (_gameChat != null)
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{
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_gameChat.Dispose();
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_gameChat = null;
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}
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if (_tutorialButton != null)
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{
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_tutorialButton.Dispose();
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_tutorialButton = null;
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}
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_gameHud.RootControl?.Parent.RemoveChild(_gameHud.RootControl);
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_tickerState = TickerState.InLobby;
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_lobby = new LobbyGui(_localization, _resourceCache);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_lobby.SetAnchorAndMarginPreset(Control.LayoutPreset.Wide, margin: 20);
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_chatManager.SetChatBox(_lobby.Chat);
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_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
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_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(session =>
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{
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_lobby.Chat.Input.IgnoreNext = true;
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_lobby.Chat.Input.GrabKeyboardFocus();
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}));
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_updateLobbyUi();
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_lobby.ObserveButton.OnPressed += args => _console.ProcessCommand("observe");
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_lobby.ReadyButton.OnPressed += args =>
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{
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if (!_gameStarted)
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{
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return;
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}
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_console.ProcessCommand("joingame");
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};
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_lobby.ReadyButton.OnToggled += args =>
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{
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if (_gameStarted)
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{
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return;
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}
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_console.ProcessCommand($"toggleready {args.Pressed}");
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};
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_lobby.LeaveButton.OnPressed += args => _console.ProcessCommand("disconnect");
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_updatePlayerList();
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}
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private void _joinGame(MsgTickerJoinGame message)
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{
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if (_tickerState == TickerState.InGame)
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{
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return;
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}
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_tickerState = TickerState.InGame;
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if (_lobby != null)
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{
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_lobby.Dispose();
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_lobby = null;
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}
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_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(session =>
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{
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_gameChat.Input.IgnoreNext = true;
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_gameChat.Input.GrabKeyboardFocus();
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}));
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_gameChat = new ChatBox();
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_userInterfaceManager.StateRoot.AddChild(_gameChat);
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_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
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_chatManager.SetChatBox(_gameChat);
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_tutorialButton = new TutorialButton();
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_userInterfaceManager.StateRoot.AddChild(_tutorialButton);
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_tutorialButton.SetAnchorAndMarginPreset(Control.LayoutPreset.BottomLeft, Control.LayoutPresetMode.MinSize, 50);
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_gameChat.DefaultChatFormat = "say \"{0}\"";
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}
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private enum TickerState
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{
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Unset = 0,
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/// <summary>
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/// The client is in the lobby.
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/// </summary>
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InLobby = 1,
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/// <summary>
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/// The client is NOT in the lobby.
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/// Do not confuse this with the client session status.
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/// </summary>
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InGame = 2
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}
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}
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}
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