* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Content.Shared.Damage.Systems;
|
|
using Content.Shared.Weapons.Hitscan.Components;
|
|
using Content.Shared.Weapons.Hitscan.Events;
|
|
|
|
namespace Content.Shared.Weapons.Hitscan.Systems;
|
|
|
|
public sealed class HitscanBasicDamageSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly DamageableSystem _damage = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<HitscanBasicDamageComponent, HitscanRaycastFiredEvent>(OnHitscanHit);
|
|
}
|
|
|
|
private void OnHitscanHit(Entity<HitscanBasicDamageComponent> ent, ref HitscanRaycastFiredEvent args)
|
|
{
|
|
if (args.Data.HitEntity == null)
|
|
return;
|
|
|
|
var dmg = ent.Comp.Damage * _damage.UniversalHitscanDamageModifier;
|
|
|
|
if(!_damage.TryChangeDamage(args.Data.HitEntity.Value, dmg, out var damageDealt, origin: args.Data.Gun))
|
|
return;
|
|
|
|
var damageEvent = new HitscanDamageDealtEvent
|
|
{
|
|
Target = args.Data.HitEntity.Value,
|
|
DamageDealt = damageDealt,
|
|
};
|
|
|
|
RaiseLocalEvent(ent, ref damageEvent);
|
|
}
|
|
}
|