Files
tbd-station-14/Content.Shared/Destructible/Triggers/DamageTrigger.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

26 lines
767 B
C#

using Content.Shared.Damage.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Serialization;
namespace Content.Shared.Destructible.Thresholds.Triggers;
/// <summary>
/// A trigger that will activate when the total amount of damage received
/// is above the specified threshold.
/// </summary>
[Serializable, NetSerializable]
[DataDefinition]
public sealed partial class DamageTrigger : IThresholdTrigger
{
/// <summary>
/// The amount of damage at which this threshold will trigger.
/// </summary>
[DataField(required: true)]
public FixedPoint2 Damage = default!;
public bool Reached(Entity<DamageableComponent> damageable, SharedDestructibleSystem system)
{
return damageable.Comp.TotalDamage >= Damage;
}
}