49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Trigger.Components.Effects;
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using Content.Shared.Trigger.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Trigger.Systems;
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public sealed class ReleaseGasOnTriggerSystem : SharedReleaseGasOnTriggerSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var curTime = _timing.CurTime;
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var query = EntityQueryEnumerator<ReleaseGasOnTriggerComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (!comp.Active || comp.NextReleaseTime > curTime)
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continue;
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var giverGasMix = comp.Air.Remove(comp.StartingTotalMoles * comp.RemoveFraction);
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var environment = _atmosphereSystem.GetContainingMixture(uid, false, true);
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if (environment == null)
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{
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_appearance.SetData(uid, ReleaseGasOnTriggerVisuals.Key, false);
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RemCompDeferred<ReleaseGasOnTriggerComponent>(uid);
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continue;
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}
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_atmosphereSystem.Merge(environment, giverGasMix);
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comp.NextReleaseTime += comp.ReleaseInterval;
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if (comp.PressureLimit != 0 && environment.Pressure >= comp.PressureLimit ||
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comp.Air.TotalMoles <= 0)
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{
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_appearance.SetData(uid, ReleaseGasOnTriggerVisuals.Key, false);
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RemCompDeferred<ReleaseGasOnTriggerComponent>(uid);
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}
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}
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}
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}
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