Files
tbd-station-14/Content.Server/Silicons/StationAi/StationAiSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

460 lines
17 KiB
C#

using Content.Server.Chat.Systems;
using Content.Server.Construction;
using Content.Server.Destructible;
using Content.Server.Ghost;
using Content.Server.Mind;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Roles;
using Content.Server.Spawners.Components;
using Content.Server.Spawners.EntitySystems;
using Content.Server.Station.Systems;
using Content.Shared.Alert;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Destructible;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DoAfter;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Power.Components;
using Content.Shared.Rejuvenate;
using Content.Shared.Roles;
using Content.Shared.Silicons.StationAi;
using Content.Shared.Speech.Components;
using Content.Shared.StationAi;
using Content.Shared.Turrets;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Server.Containers;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using static Content.Server.Chat.Systems.ChatSystem;
namespace Content.Server.Silicons.StationAi;
public sealed class StationAiSystem : SharedStationAiSystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedTransformSystem _xforms = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly RoleSystem _roles = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly GhostSystem _ghost = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly DestructibleSystem _destructible = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedPopupSystem _popups = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private readonly HashSet<Entity<StationAiCoreComponent>> _stationAiCores = new();
private readonly ProtoId<ChatNotificationPrototype> _turretIsAttackingChatNotificationPrototype = "TurretIsAttacking";
private readonly ProtoId<ChatNotificationPrototype> _aiWireSnippedChatNotificationPrototype = "AiWireSnipped";
private readonly ProtoId<ChatNotificationPrototype> _aiLosingPowerChatNotificationPrototype = "AiLosingPower";
private readonly ProtoId<ChatNotificationPrototype> _aiCriticalPowerChatNotificationPrototype = "AiCriticalPower";
private readonly ProtoId<JobPrototype> _stationAiJob = "StationAi";
private readonly EntProtoId _stationAiBrain = "StationAiBrain";
private readonly ProtoId<AlertPrototype> _batteryAlert = "BorgBattery";
private readonly ProtoId<AlertPrototype> _damageAlert = "BorgHealth";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StationAiCoreComponent, AfterConstructionChangeEntityEvent>(AfterConstructionChangeEntity);
SubscribeLocalEvent<StationAiCoreComponent, ContainerSpawnEvent>(OnContainerSpawn);
SubscribeLocalEvent<StationAiCoreComponent, ApcPowerReceiverBatteryChangedEvent>(OnApcBatteryChanged);
SubscribeLocalEvent<StationAiCoreComponent, ChargeChangedEvent>(OnChargeChanged);
SubscribeLocalEvent<StationAiCoreComponent, DamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<StationAiCoreComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<StationAiCoreComponent, DoAfterAttemptEvent<IntellicardDoAfterEvent>>(OnDoAfterAttempt);
SubscribeLocalEvent<StationAiCoreComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<ExpandICChatRecipientsEvent>(OnExpandICChatRecipients);
SubscribeLocalEvent<StationAiTurretComponent, AmmoShotEvent>(OnAmmoShot);
}
private void AfterConstructionChangeEntity(Entity<StationAiCoreComponent> ent, ref AfterConstructionChangeEntityEvent args)
{
if (!_container.TryGetContainer(ent, StationAiCoreComponent.BrainContainer, out var container) ||
container.Count == 0)
{
return;
}
var brain = container.ContainedEntities[0];
if (_mind.TryGetMind(brain, out var mindId, out var mind))
{
// Found an existing mind to transfer into the AI core
var aiBrain = Spawn(_stationAiBrain, Transform(ent.Owner).Coordinates);
_roles.MindAddJobRole(mindId, mind, false, _stationAiJob);
_mind.TransferTo(mindId, aiBrain);
if (!TryComp<StationAiHolderComponent>(ent, out var targetHolder) ||
!_slots.TryInsert(ent, targetHolder.Slot, aiBrain, null))
{
QueueDel(aiBrain);
}
}
// TODO: We should consider keeping the borg brain inside the AI core.
// When the core is destroyed, the station AI can be transferred into the brain,
// then dropped on the ground. The deceased AI can then be revived later,
// instead of being lost forever.
QueueDel(brain);
}
private void OnContainerSpawn(Entity<StationAiCoreComponent> ent, ref ContainerSpawnEvent args)
{
// Ensure that players that recently joined the round will spawn
// into an AI core that has a full battery and full integrity.
if (TryComp<BatteryComponent>(ent, out var battery))
{
_battery.SetCharge(ent, battery.MaxCharge);
}
_damageable.ClearAllDamage(ent.Owner);
}
protected override void OnAiInsert(Entity<StationAiCoreComponent> ent, ref EntInsertedIntoContainerMessage args)
{
base.OnAiInsert(ent, ref args);
UpdateBatteryAlert(ent);
UpdateCoreIntegrityAlert(ent);
UpdateDamagedAccent(ent);
}
protected override void OnAiRemove(Entity<StationAiCoreComponent> ent, ref EntRemovedFromContainerMessage args)
{
base.OnAiRemove(ent, ref args);
_alerts.ClearAlert(args.Entity, _batteryAlert);
_alerts.ClearAlert(args.Entity, _damageAlert);
if (TryComp<DamagedSiliconAccentComponent>(args.Entity, out var accent))
{
accent.OverrideChargeLevel = null;
accent.OverrideTotalDamage = null;
accent.DamageAtMaxCorruption = null;
}
}
protected override void OnMobStateChanged(Entity<StationAiCustomizationComponent> ent, ref MobStateChangedEvent args)
{
if (args.NewMobState != MobState.Alive)
{
SetStationAiState(ent, StationAiState.Dead);
return;
}
var state = StationAiState.Rebooting;
if (_mind.TryGetMind(ent, out var _, out var mind) && !mind.IsVisitingEntity)
{
state = StationAiState.Occupied;
}
if (TryGetCore(ent, out var aiCore) && aiCore.Comp != null)
{
var aiCoreEnt = (aiCore.Owner, aiCore.Comp);
if (SetupEye(aiCoreEnt))
AttachEye(aiCoreEnt);
}
SetStationAiState(ent, state);
}
private void OnDestruction(Entity<StationAiCoreComponent> ent, ref DestructionEventArgs args)
{
var station = _station.GetOwningStation(ent);
if (station == null)
return;
if (!HasComp<ContainerSpawnPointComponent>(ent))
return;
// If the destroyed core could act as a player spawn point,
// reduce the number of available AI jobs by one
_stationJobs.TryAdjustJobSlot(station.Value, _stationAiJob, -1, false, true);
}
private void OnApcBatteryChanged(Entity<StationAiCoreComponent> ent, ref ApcPowerReceiverBatteryChangedEvent args)
{
if (!args.Enabled)
return;
if (!TryGetHeld((ent.Owner, ent.Comp), out var held))
return;
var ev = new ChatNotificationEvent(_aiLosingPowerChatNotificationPrototype, ent);
RaiseLocalEvent(held.Value, ref ev);
}
private void OnChargeChanged(Entity<StationAiCoreComponent> entity, ref ChargeChangedEvent args)
{
UpdateBatteryAlert(entity);
UpdateDamagedAccent(entity);
}
private void OnDamageChanged(Entity<StationAiCoreComponent> entity, ref DamageChangedEvent args)
{
UpdateCoreIntegrityAlert(entity);
UpdateDamagedAccent(entity);
}
private void UpdateDamagedAccent(Entity<StationAiCoreComponent> ent)
{
if (!TryGetHeld((ent.Owner, ent.Comp), out var held))
return;
if (!TryComp<DamagedSiliconAccentComponent>(held, out var accent))
return;
if (TryComp<BatteryComponent>(ent, out var battery))
accent.OverrideChargeLevel = battery.CurrentCharge / battery.MaxCharge;
if (TryComp<DamageableComponent>(ent, out var damageable))
accent.OverrideTotalDamage = damageable.TotalDamage;
if (TryComp<DestructibleComponent>(ent, out var destructible))
accent.DamageAtMaxCorruption = _destructible.DestroyedAt(ent, destructible);
Dirty(held.Value, accent);
}
private void UpdateBatteryAlert(Entity<StationAiCoreComponent> ent)
{
if (!TryComp<BatteryComponent>(ent, out var battery))
return;
if (!TryGetHeld((ent.Owner, ent.Comp), out var held))
return;
if (!_proto.TryIndex(_batteryAlert, out var proto))
return;
var chargePercent = battery.CurrentCharge / battery.MaxCharge;
var chargeLevel = Math.Round(chargePercent * proto.MaxSeverity);
_alerts.ShowAlert(held.Value, _batteryAlert, (short)Math.Clamp(chargeLevel, 0, proto.MaxSeverity));
if (TryComp<ApcPowerReceiverBatteryComponent>(ent, out var apcBattery) &&
apcBattery.Enabled &&
chargePercent < 0.2)
{
var ev = new ChatNotificationEvent(_aiCriticalPowerChatNotificationPrototype, ent);
RaiseLocalEvent(held.Value, ref ev);
}
}
private void UpdateCoreIntegrityAlert(Entity<StationAiCoreComponent> ent)
{
if (!TryComp<DamageableComponent>(ent, out var damageable))
return;
if (!TryComp<DestructibleComponent>(ent, out var destructible))
return;
if (!TryGetHeld((ent.Owner, ent.Comp), out var held))
return;
if (!_proto.TryIndex(_damageAlert, out var proto))
return;
var damagePercent = damageable.TotalDamage / _destructible.DestroyedAt(ent, destructible);
var damageLevel = Math.Round(damagePercent.Float() * proto.MaxSeverity);
_alerts.ShowAlert(held.Value, _damageAlert, (short)Math.Clamp(damageLevel, 0, proto.MaxSeverity));
}
private void OnDoAfterAttempt(Entity<StationAiCoreComponent> ent, ref DoAfterAttemptEvent<IntellicardDoAfterEvent> args)
{
if (TryGetHeld((ent.Owner, ent.Comp), out _))
return;
// Prevent AIs from being uploaded into an unpowered or broken AI core.
if (TryComp<ApcPowerReceiverComponent>(ent, out var apcPower) && !apcPower.Powered)
{
_popups.PopupEntity(Loc.GetString("station-ai-has-no-power-for-upload"), ent, args.Event.User);
args.Cancel();
}
else if (TryComp<DestructibleComponent>(ent, out var destructible) && destructible.IsBroken)
{
_popups.PopupEntity(Loc.GetString("station-ai-is-too-damaged-for-upload"), ent, args.Event.User);
args.Cancel();
}
}
public override void KillHeldAi(Entity<StationAiCoreComponent> ent)
{
base.KillHeldAi(ent);
if (TryGetHeld((ent.Owner, ent.Comp), out var held) &&
_mind.TryGetMind(held.Value, out var mindId, out var mind))
{
_ghost.OnGhostAttempt(mindId, canReturnGlobal: true, mind: mind);
RemComp<StationAiOverlayComponent>(held.Value);
}
ClearEye(ent);
}
private void OnRejuvenate(Entity<StationAiCoreComponent> ent, ref RejuvenateEvent args)
{
if (TryGetHeld((ent.Owner, ent.Comp), out var held))
{
_mobState.ChangeMobState(held.Value, MobState.Alive);
EnsureComp<StationAiOverlayComponent>(held.Value);
}
if (TryComp<StationAiHolderComponent>(ent, out var holder))
{
_appearance.SetData(ent, StationAiVisuals.Broken, false);
UpdateAppearance((ent, holder));
}
}
private void OnExpandICChatRecipients(ExpandICChatRecipientsEvent ev)
{
var xformQuery = GetEntityQuery<TransformComponent>();
var sourceXform = Transform(ev.Source);
var sourcePos = _xforms.GetWorldPosition(sourceXform, xformQuery);
// This function ensures that chat popups appear on camera views that have connected microphones.
var query = EntityQueryEnumerator<StationAiCoreComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var entStationAiCore, out var entXform))
{
var stationAiCore = new Entity<StationAiCoreComponent?>(ent, entStationAiCore);
if (!TryGetHeld(stationAiCore, out var insertedAi) || !TryComp(insertedAi, out ActorComponent? actor))
continue;
if (stationAiCore.Comp?.RemoteEntity == null || stationAiCore.Comp.Remote)
continue;
var xform = Transform(stationAiCore.Comp.RemoteEntity.Value);
var range = (xform.MapID != sourceXform.MapID)
? -1
: (sourcePos - _xforms.GetWorldPosition(xform, xformQuery)).Length();
if (range < 0 || range > ev.VoiceRange)
continue;
ev.Recipients.TryAdd(actor.PlayerSession, new ICChatRecipientData(range, false));
}
}
private void OnAmmoShot(Entity<StationAiTurretComponent> ent, ref AmmoShotEvent args)
{
var xform = Transform(ent);
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
return;
var ais = GetStationAIs(xform.GridUid.Value);
foreach (var ai in ais)
{
var ev = new ChatNotificationEvent(_turretIsAttackingChatNotificationPrototype, ent);
if (TryComp<DeviceNetworkComponent>(ent, out var deviceNetwork))
ev.SourceNameOverride = Loc.GetString("station-ai-turret-component-name", ("name", Name(ent)), ("address", deviceNetwork.Address));
RaiseLocalEvent(ai, ref ev);
}
}
public override bool SetVisionEnabled(Entity<StationAiVisionComponent> entity, bool enabled, bool announce = false)
{
if (!base.SetVisionEnabled(entity, enabled, announce))
return false;
if (announce)
AnnounceSnip(entity.Owner);
return true;
}
public override bool SetWhitelistEnabled(Entity<StationAiWhitelistComponent> entity, bool enabled, bool announce = false)
{
if (!base.SetWhitelistEnabled(entity, enabled, announce))
return false;
if (announce)
AnnounceSnip(entity.Owner);
return true;
}
private void AnnounceSnip(EntityUid uid)
{
var xform = Transform(uid);
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
return;
var ais = GetStationAIs(xform.GridUid.Value);
foreach (var ai in ais)
{
if (!StationAiCanDetectWireSnipping(ai))
continue;
var ev = new ChatNotificationEvent(_aiWireSnippedChatNotificationPrototype, uid);
var tile = Maps.LocalToTile(xform.GridUid.Value, grid, xform.Coordinates);
ev.SourceNameOverride = tile.ToString();
RaiseLocalEvent(ai, ref ev);
}
}
private bool StationAiCanDetectWireSnipping(EntityUid uid)
{
// TODO: The ability to detect snipped AI interaction wires
// should be a MALF ability and/or a purchased upgrade rather
// than something available to the station AI by default.
// When these systems are added, add the appropriate checks here.
return false;
}
public HashSet<EntityUid> GetStationAIs(EntityUid gridUid)
{
_stationAiCores.Clear();
_lookup.GetChildEntities(gridUid, _stationAiCores);
var hashSet = new HashSet<EntityUid>();
foreach (var stationAiCore in _stationAiCores)
{
if (!TryGetHeld((stationAiCore, stationAiCore.Comp), out var insertedAi))
continue;
hashSet.Add(insertedAi.Value);
}
return hashSet;
}
}