* initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase
174 lines
7.0 KiB
C#
174 lines
7.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Server.Body.Systems;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Server.Forensics;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.Clothing.Components;
|
|
using Content.Shared.Clothing.EntitySystems;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Inventory;
|
|
using Content.Shared.Inventory.Events;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Nutrition.Components;
|
|
using Content.Shared.Smoking;
|
|
using Content.Shared.Temperature;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Containers;
|
|
using Content.Shared.Atmos;
|
|
|
|
namespace Content.Server.Nutrition.EntitySystems
|
|
{
|
|
public sealed partial class SmokingSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
|
|
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
|
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
|
|
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
|
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
|
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
|
[Dependency] private readonly ClothingSystem _clothing = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedItemSystem _items = default!;
|
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly ForensicsSystem _forensics = default!;
|
|
|
|
private const float UpdateTimer = 3f;
|
|
|
|
private float _timer;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<SmokableComponent, IsHotEvent>(OnSmokableIsHotEvent);
|
|
SubscribeLocalEvent<SmokableComponent, ComponentShutdown>(OnSmokableShutdownEvent);
|
|
SubscribeLocalEvent<SmokableComponent, GotEquippedEvent>(OnSmokeableEquipEvent);
|
|
Subs.SubscribeWithRelay<SmokableComponent, ExtinguishEvent>(OnExtinguishEvent);
|
|
|
|
InitializeCigars();
|
|
InitializePipes();
|
|
InitializeVapes();
|
|
}
|
|
|
|
private void OnExtinguishEvent(Entity<SmokableComponent> ent, ref ExtinguishEvent args)
|
|
{
|
|
if (ent.Comp.State == SmokableState.Lit)
|
|
SetSmokableState(ent, SmokableState.Burnt, ent);
|
|
}
|
|
|
|
public void SetSmokableState(EntityUid uid, SmokableState state, SmokableComponent? smokable = null,
|
|
AppearanceComponent? appearance = null, ClothingComponent? clothing = null)
|
|
{
|
|
if (!Resolve(uid, ref smokable, ref appearance, ref clothing) || smokable.State == state)
|
|
return;
|
|
|
|
smokable.State = state;
|
|
_appearance.SetData(uid, SmokingVisuals.Smoking, state, appearance);
|
|
|
|
var newState = state switch
|
|
{
|
|
SmokableState.Lit => smokable.LitPrefix,
|
|
SmokableState.Burnt => smokable.BurntPrefix,
|
|
_ => smokable.UnlitPrefix
|
|
};
|
|
|
|
_clothing.SetEquippedPrefix(uid, newState, clothing);
|
|
_items.SetHeldPrefix(uid, newState);
|
|
|
|
if (state == SmokableState.Lit)
|
|
{
|
|
EnsureComp<BurningComponent>(uid);
|
|
_audio.PlayPvs(smokable.LightSound, uid);
|
|
var igniteEvent = new IgnitedEvent();
|
|
RaiseLocalEvent(uid, ref igniteEvent);
|
|
}
|
|
else
|
|
{
|
|
RemComp<BurningComponent>(uid);
|
|
_audio.PlayPvs(smokable.SnuffSound, uid);
|
|
var extinguishEvent = new ExtinguishedEvent();
|
|
RaiseLocalEvent(uid, ref extinguishEvent);
|
|
}
|
|
}
|
|
|
|
private void OnSmokableIsHotEvent(Entity<SmokableComponent> entity, ref IsHotEvent args)
|
|
{
|
|
args.IsHot = entity.Comp.State == SmokableState.Lit;
|
|
}
|
|
|
|
private void OnSmokableShutdownEvent(Entity<SmokableComponent> entity, ref ComponentShutdown args)
|
|
{
|
|
RemComp<BurningComponent>(entity);
|
|
}
|
|
|
|
private void OnSmokeableEquipEvent(Entity<SmokableComponent> entity, ref GotEquippedEvent args)
|
|
{
|
|
if (args.Slot == "mask")
|
|
{
|
|
_forensics.TransferDna(entity.Owner, args.Equipee, false);
|
|
}
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
_timer += frameTime;
|
|
|
|
if (_timer < UpdateTimer)
|
|
return;
|
|
|
|
var query = EntityQueryEnumerator<BurningComponent, SmokableComponent>();
|
|
while (query.MoveNext(out var uid, out _, out var smokable))
|
|
{
|
|
if (!_solutionContainerSystem.TryGetSolution(uid, smokable.Solution, out var soln, out var solution))
|
|
{
|
|
SetSmokableState(uid, SmokableState.Unlit, smokable);
|
|
continue;
|
|
}
|
|
|
|
if (smokable.ExposeTemperature > 0 && smokable.ExposeVolume > 0)
|
|
{
|
|
var transform = Transform(uid);
|
|
|
|
if (transform.GridUid is { } gridUid)
|
|
{
|
|
var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
|
|
_atmos.HotspotExpose(gridUid, position, smokable.ExposeTemperature, smokable.ExposeVolume, uid, true);
|
|
}
|
|
}
|
|
|
|
var inhaledSolution = _solutionContainerSystem.SplitSolution(soln.Value, smokable.InhaleAmount * _timer);
|
|
|
|
if (solution.Volume == FixedPoint2.Zero)
|
|
{
|
|
RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent(), true);
|
|
}
|
|
|
|
if (inhaledSolution.Volume == FixedPoint2.Zero)
|
|
continue;
|
|
|
|
// This is awful. I hate this so much.
|
|
// TODO: Please, someone refactor containers and free me from this bullshit.
|
|
if (!_container.TryGetContainingContainer((uid, null, null), out var containerManager) ||
|
|
!(_inventorySystem.TryGetSlotEntity(containerManager.Owner, "mask", out var inMaskSlotUid) && inMaskSlotUid == uid) ||
|
|
!TryComp(containerManager.Owner, out BloodstreamComponent? bloodstream))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_reactiveSystem.DoEntityReaction(containerManager.Owner, inhaledSolution, ReactionMethod.Ingestion);
|
|
_bloodstreamSystem.TryAddToChemicals((containerManager.Owner, bloodstream), inhaledSolution);
|
|
}
|
|
|
|
_timer -= UpdateTimer;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directed event raised when the smokable solution is empty.
|
|
/// </summary>
|
|
public sealed class SmokableSolutionEmptyEvent : EntityEventArgs
|
|
{
|
|
}
|
|
}
|