* initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.Linq;
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using Content.Shared.Body.Events;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Random;
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namespace Content.Server.Mind;
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/// <summary>
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/// This handles transfering a target's mind
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/// to a different entity when they gib.
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/// used for skeletons.
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/// </summary>
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public sealed class TransferMindOnGibSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<TransferMindOnGibComponent, BeingGibbedEvent>(OnGib);
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}
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private void OnGib(EntityUid uid, TransferMindOnGibComponent component, BeingGibbedEvent args)
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{
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if (!_mindSystem.TryGetMind(uid, out var mindId, out var mind))
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return;
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var validParts = args.GibbedParts.Where(p => _tag.HasTag(p, component.TargetTag)).ToHashSet();
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if (!validParts.Any())
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return;
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var ent = _random.Pick(validParts);
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_mindSystem.TransferTo(mindId, ent, mind: mind);
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}
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}
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