* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Server.Lightning;
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using Content.Server.Lightning.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Robust.Server.GameObjects;
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namespace Content.Server.Tesla.EntitySystems;
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/// <summary>
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/// The component allows lightning to strike this target. And determining the behavior of the target when struck by lightning.
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/// </summary>
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public sealed class LightningTargetSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightningTargetComponent, HitByLightningEvent>(OnHitByLightning);
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}
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private void OnHitByLightning(Entity<LightningTargetComponent> uid, ref HitByLightningEvent args)
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{
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DamageSpecifier damage = new();
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damage.DamageDict.Add("Structural", uid.Comp.DamageFromLightning);
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_damageable.ChangeDamage(uid.Owner, damage, true);
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if (uid.Comp.LightningExplode)
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{
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_explosionSystem.QueueExplosion(
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_transform.GetMapCoordinates(uid),
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uid.Comp.ExplosionPrototype,
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uid.Comp.TotalIntensity, uid.Comp.Dropoff,
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uid.Comp.MaxTileIntensity,
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uid,
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canCreateVacuum: false);
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}
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}
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}
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