* alert cleanup and API * I expect update loops to be at the top. * Address review * Address review x 2 * Merg my PR * Fix * Update Content.Shared/Alert/AlertsSystem.cs webedit Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com> * FIX THAT TEST FAIL!!!! * Me when I forget to actually give you alerts * Hammedborgar --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Popups;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Internals;
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using Content.Shared.Inventory;
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using Content.Shared.Roles;
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namespace Content.Server.Body.Systems;
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public sealed class InternalsSystem : SharedInternalsSystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly GasTankSystem _gasTank = default!;
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[Dependency] private readonly RespiratorSystem _respirator = default!;
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private EntityQuery<InternalsComponent> _internalsQuery;
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public override void Initialize()
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{
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base.Initialize();
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_internalsQuery = GetEntityQuery<InternalsComponent>();
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SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
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SubscribeLocalEvent<InternalsComponent, StartingGearEquippedEvent>(OnStartingGear);
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}
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private void OnStartingGear(EntityUid uid, InternalsComponent component, ref StartingGearEquippedEvent args)
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{
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if (component.BreathTools.Count == 0)
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return;
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if (component.GasTankEntity != null)
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return; // already connected
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// Can the entity breathe the air it is currently exposed to?
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if (_respirator.CanMetabolizeInhaledAir(uid))
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return;
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var tank = FindBestGasTank(uid);
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if (tank == null)
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return;
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// Could the entity metabolise the air in the linked gas tank?
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if (!_respirator.CanMetabolizeInhaledAir(uid, tank.Value.Comp.Air))
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return;
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ToggleInternals(uid, uid, force: false, component, ToggleMode.On);
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}
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private void OnInhaleLocation(Entity<InternalsComponent> ent, ref InhaleLocationEvent args)
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{
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if (AreInternalsWorking(ent))
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{
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var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
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args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), args.Respirator.BreathVolume);
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// TODO: Should listen to gas tank updates instead I guess?
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_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
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}
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}
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}
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