67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using Content.Server.Administration.Managers;
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using Content.Server.Chat;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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namespace Content.Server.Administration.UI
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{
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public sealed class AdminAnnounceEui : BaseEui
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{
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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private readonly ChatSystem _chatSystem;
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public AdminAnnounceEui()
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{
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IoCManager.InjectDependencies(this);
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_chatSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
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}
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public override void Opened()
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{
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StateDirty();
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}
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public override EuiStateBase GetNewState()
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{
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return new AdminAnnounceEuiState();
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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switch (msg)
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{
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case AdminAnnounceEuiMsg.DoAnnounce doAnnounce:
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if (!_adminManager.HasAdminFlag(Player, AdminFlags.Admin))
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{
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Close();
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break;
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}
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switch (doAnnounce.AnnounceType)
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{
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case AdminAnnounceType.Server:
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_chatManager.DispatchServerAnnouncement(doAnnounce.Announcement);
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break;
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// TODO: Per-station announcement support
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case AdminAnnounceType.Station:
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_chatSystem.DispatchGlobalAnnouncement(doAnnounce.Announcement, doAnnounce.Announcer, colorOverride: Color.Gold);
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break;
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}
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StateDirty();
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if (doAnnounce.CloseAfter)
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Close();
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break;
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}
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}
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}
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}
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