* 1 warning in MechAssemblyVisualizerSystem * 2 warnings in RecyclerVisualizerSystem * 1 warning in ClusterGrenadeVisualizerSystem * 2 warnings in BarSignSystem * 4 warnings in AlertControl * 1 warning in ToolSystem * 2 warnings in PinpointerSystem * 2 warnings in ClientSpriteMovementSystem * 2 warnings in OptionsVisualizerSystem * 1 warning in FlatpackSystem * 1 warning in ZombieSystem * 1 warning in StackSystem * 1 warning in MiningOverlay * 1 warning in FlippableClothingVisualizerSystem * Guard clause for MechAssemblyVisualizerSystem * Get SpriteSystem in AlertControl constructor
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using Content.Client.Items;
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using Content.Client.Tools.Components;
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using Content.Client.Tools.UI;
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using Content.Shared.Tools.Components;
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using Robust.Client.GameObjects;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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namespace Content.Client.Tools
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{
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public sealed class ToolSystem : SharedToolSystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<WelderComponent>(ent => new WelderStatusControl(ent, EntityManager, this));
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Subs.ItemStatus<MultipleToolComponent>(ent => new MultipleToolStatusControl(ent));
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}
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public override void SetMultipleTool(EntityUid uid,
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MultipleToolComponent? multiple = null,
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ToolComponent? tool = null,
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bool playSound = false,
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EntityUid? user = null)
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{
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if (!Resolve(uid, ref multiple))
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return;
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base.SetMultipleTool(uid, multiple, tool, playSound, user);
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multiple.UiUpdateNeeded = true;
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// TODO replace this with appearance + visualizer
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// in order to convert this to a specifier, the manner in which the sprite is specified in yaml needs to be updated.
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if (multiple.Entries.Length > multiple.CurrentEntry && TryComp(uid, out SpriteComponent? sprite))
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{
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var current = multiple.Entries[multiple.CurrentEntry];
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if (current.Sprite != null)
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_sprite.LayerSetSprite((uid, sprite), 0, current.Sprite);
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}
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}
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}
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}
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