* add FireProtection system and event * minor optimisation + make flammable use fire protection event * add fire protection values to some things, nerf firesuit heat resistance * bruh * unrevert laser nerfs, make elite hardsuit fully fireproof --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
18 lines
516 B
C#
18 lines
516 B
C#
using Content.Shared.Clothing.EntitySystems;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// Makes this clothing reduce fire damage when worn.
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/// </summary>
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[RegisterComponent, Access(typeof(FireProtectionSystem))]
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public sealed partial class FireProtectionComponent : Component
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{
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/// <summary>
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/// Percentage to reduce fire damage by, subtracted not multiplicative.
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/// 0.25 means 25% less fire damage.
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/// </summary>
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[DataField(required: true)]
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public float Reduction;
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}
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